Repackage is being uploaded (which is episode3 content as they were with the last patch and an updated readme). It's 650mb of upload so it's going to take a lot of hours. Once that's done I'll be also posting a more detailed list of tips and bugs in the EXU2 board thread.
JoeUnreal wrote:I had a really good time playing the first 4 maps of this pack on Easy difficulty. The learning curve for things like adapting to explosive barrels and other environmental factors are effective but require me to save often which is something I'm not used to.
Was the regen orb given on Easy helpful enough? On that difficulty enemy damage is reduced and 60 HP per second should be enough to cover a lot of damage, however the big golden rule in EXU is that you don't want to lose armors.
Yeah I'm not saying G59 is easy at all, I still wanted it to be a challenge through and through with each level being increasingly harder. Elohim and its boss battle are tough; I'm not even sure if I balanced it correctly since it's all about him entering the trap rooms but the Unreal AI is so dumb at times. Unreal really isn't a game for complex boss fights but I tried what I could.
Overall it's tough but I made sure to cut down unfair battles; like there's no stupid ambushes like in the first Serious Sam games with constant spawning because you got a random item x on the road.
The other golden rule is to not let useful flares to waste. EXU2 can be exploited in a lot of ways and once you figure those out, things become a lot easier.
If the campaign is somehow way too hard, tell me. I'm in for more audience.
JoeUnreal wrote:One suggestion I would have is to include in a pack of this nature would be a check point system, but I realize something like this may not be possible to do in Unreal and may need the support of UE4 or 227 to accomplish.
Save game spam is one of the ways to exploit through Unreal's overall difficulty, yeah. Checkpoints are a no-no for one single reason: the save game bug. I'm pretty sure it'd affect a checkpoint system too. Always save on two slots or even three. This bug is super annoying in Unreal and there's no way to crush it down, and it happens outside EXU too.
So far I give the pack an 9/10. Great work, I'd like to upload some playthrough videos at some point.
Thanks! I focused a lot of atmosphere and feel and the best way to experience the pack is to play it from start to finish without long breaks. Playthroughs would be welcome because I can see how other people play it. Barring some veteran EXU/Unreal players, I had barely no feedback, therefore not a clear balance direction to take.