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[rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

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User avatar SteadZ
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 02 Oct 2013, 08:01

agreed :tup:
New Snowflakes coming right up! :D
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User avatar Delacroix
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 02 Oct 2013, 08:07

jaypeezy, thank you! Your offer is appreciated. Expect instructions incoming via PM ;)
Z-enzyme, not just that, I'll need the weather to be more... dynamic.
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 02 Oct 2013, 16:58

Are these episodes going to be for the same platform? I thought episode 4 was going to use 227, but episodes 2 and 3 are marked as using rntp. Anyway, this sounds very ambitious. Good luck! :tup:

User avatar Delacroix
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 02 Oct 2013, 17:13

Platform is Unreal Gold version 227i or j, if it is released prior to the episodes ;)
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 02 Oct 2013, 19:27

That shouldercam is awesome! :tup:
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 04 Jul 2014, 21:53

Looking forward to this one. Any updates?
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User avatar Delacroix
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 06 Jul 2014, 01:45

Proper updates will follow soon, with appropriate screenshots. For now I can tell you that work is ongoing. Slowly, but surely, we're getting there.
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UTupi
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 13 Feb 2016, 22:33

Any updates on this saga (II to IV)?

What will be the exact requirements for engine and installed assets? Will 227i on top of Unreal be enough on the receiving end or do I need UT, RTNP?

You'll explain in the readme how to switch between first and third person view? (I'll prefer the former but definitely want to see the latter.)

And pardon my impatience... just hasn't been inquired in a while, so.

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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 18 Mar 2017, 10:45

Yeah, there was a huge hiatus period, I'm working on restocking the team with fresh manpower and doing some damage control. Unreal 227 will ofc be enough, yes.
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UTupi
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 12 Oct 2017, 15:57

Z-enzyme wrote:Snowflakes texture has to be changed IMHO

Why? If it doesn't work it's a good reason why. But if it's artistic opinion, you should explain, in fairness. Not that I wouldn't listen to you.

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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 12 Oct 2017, 17:14

UTupi wrote:
Z-enzyme wrote:Snowflakes texture has to be changed IMHO

Why? If it doesn't work it's a good reason why. But if it's artistic opinion, you should explain, in fairness. Not that I wouldn't listen to you.


Quoting a post from 4 years ago from an user who has left the community, all about things you can't see anymore because the screenshots are down.

Was likely basic-looking stuff that could be replaced with something better, like a better texture or using emitters altogether.

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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 08 Nov 2017, 19:37

Delacroix wrote:Yeah, there was a huge hiatus period, I'm working on restocking the team with fresh manpower and doing some damage control. Unreal 227 will ofc be enough, yes.

How's the restocking going?

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