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[rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

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User avatar Delacroix
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Subject: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 22 Sep 2013, 22:19

Image

Title: The Manhunt (Return to Na Pali Episode II)
Developer: UMS Research & Development Division "The Manhunt"
Status: Developing
Synopsis:
The Manhunt begins where Return to Na Pali left off - with the crash of UMS Bodega Bay. The player, Bodega Bay's Executive Officer, must find a way off Na Pali, then locate and apprehend or eliminate the fugitive, Prisoner 849.
Meanwhile, the Bodega Bay's Captain, John Clark, awakens in a Skaarj research facility and is subjected to a brutal interrogation. He manages to escape the facility but must find a way off the planet as well.

Features:
- multiple new maps in two initially separate storylines,
- aerial combat
- new weapons, amonst them: Unreal II's terran arsenal.

Further information:
Bleeder, SteadZ, Z-Enzyme, Dozey and myself are working in concert on this one, alongside Episodes III: Operation Stealth Claw and IV: Na Pali War. While we do not specifically require fresh blood in our ranks, it'd certainly be most welcome!

Screenshots


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User avatar AndryxaXP
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 23 Sep 2013, 14:16

the view from the 3rd person looks just gorgeous :o

User avatar Mister_Prophet
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 24 Sep 2013, 03:58

These screenshots looks really intriguing. Tell me, is that bleached skin I see on the player model or is it my imagination? Necris perhaps?

User avatar Delacroix
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 24 Sep 2013, 07:36

It's a placeholder from a skin pack. One of the reasons I've been delaying starting this thread since... MARCH?!... was because the protagonist model ain't really ready. Well not even started on yet. Z-Enzyme is however making so much for the project I wouldn't even dare to begin complaining about the order in which he makes models... I swear, this guy would outclass, outrun, outskill and outmaneuver any machine he'd compete with. :)
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 24 Sep 2013, 10:34

I'd prefer first person view option, anyway. No matter how cool new model will be.
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User avatar TheIronKnuckle
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 24 Sep 2013, 10:46

waitwaitwait. this is going to be overtheshoulder?
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User avatar Delacroix
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 24 Sep 2013, 12:32

Primarily, yes. This is going to be overtheshoulder. While I am still ambivalent about keeping or ditching the FPP mode (I'll PROBABLY keep it), the primary recommended view will be over-the-shoulder third person perspective vide Mass Effect.
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User avatar Mister_Prophet
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 24 Sep 2013, 21:08

I think the over-the-shoulder thing is generally unheard of for Unreal, so that makes it distinct. So long as you guys make it as fun (or more) as normal first-person gameplay there will be joy had by all I expect. And I think you have the talent on this team to make that happen :tup:

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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 27 Sep 2013, 23:24

Delacroix wrote:Primarily, yes. This is going to be overtheshoulder. While I am still ambivalent about keeping or ditching the FPP mode (I'll PROBABLY keep it), the primary recommended view will be over-the-shoulder third person perspective vide Mass Effect.
FPP is more immersive. I don't bother with third person games, I'm sure others think this way too.

User avatar TheIronKnuckle
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 30 Sep 2013, 04:29

I prefer fpp, but I think it's cool to have a tpp pack in the works. Mods are allowed/encouraged to be experimental
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User avatar salsaSkaarj
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 01 Oct 2013, 21:06

Delacroix wrote:I swear, this guy would outclass, outrun, outskill and outmaneuver any machine he'd compete with. :)

Are you talking about Z-Enzyme .... or the model he's making? :?

User avatar Delacroix
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 01 Oct 2013, 21:27

About Z-Enzyme himself of course. He just rocks, period. ;)
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User avatar Delacroix
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 02 Oct 2013, 02:57



Two pics from the Commander's side of the story - from the very beginning.
Map author: Dozey.
Skin: DeathKnight (Red) by Kasarul, so not the protagonist's... placeholder.
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User avatar jaypeezy
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 02 Oct 2013, 05:36

If you're looking for another mapper, I'd be quite eager to make some winter-themed levels for you! (I've been making a few now for the sake of fun alone).

Z-enzyme
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Subject: Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt

Post Posted: 02 Oct 2013, 07:45

Snowflakes texture has to be changed IMHO

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