Did you know? UBerserker loves the Dispersion Pistol.

[u227i] Unreal: Resurgence

This forum is temporary and will be replaced by a new system.
For the discussion of projects currently in development. Read the instructions on how to make your project eligible.

Moderators: Semfry, ividyon

User avatar GamesHarder
Skaarj Assassin Skaarj Assassin
Posts: 107
Joined: 19 Aug 2013, 17:59
Location: Hungary, Szeged

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 01 Jul 2014, 16:48

WarLord cannon. :D LIKE
Unreal Alpha & Beta picture collection:
https://mega.nz/folder/elQjRQbC#FoFU4B8rIVl4LQP90-VBIw

"The years go by, but the search never ends"

User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1174
Joined: 19 Dec 2009, 22:25

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 23 Jul 2014, 19:33

I know it's been a while since we gave an update, but we're still working on stuff. I decided to make an HD HUD (which can been seen in the second post), so now there are three HUDs that you can choose. There's the original Unreal-sized HUD, the larger one, and an HD one that is much easier to read on modern displays.

This is probably the last update you'll see from me, since there isn't much more I have left to do as far as major features go.

Doublez-Down
Skaarj Warlord Skaarj Warlord
Posts: 993
Joined: 27 Feb 2010, 22:46

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 02 Oct 2014, 17:52

In the essence of keeping people updated, things are moving along nicely on this pack. I've finished the vast majority of my crypt-themed map, and it just needs some interlinking bits added later. I will also begin work on another map in the next few days. I'm definitely excited to see how the community receives this pack, as I think it will quickly makes its way to the top of the "medium-sized campaign" playlist.
I swear to god this forum isn't going to evaporate into ether within the next hour or so. - Bug Horse

User avatar Jblade
Skaarj Warrior Skaarj Warrior
Posts: 70
Joined: 12 Nov 2007, 11:04
Location: England
Contact:

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 05 Oct 2014, 13:00

Thanks for the progress update, definitely looking forward to playing this!

User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1174
Joined: 19 Dec 2009, 22:25

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 05 Oct 2014, 16:42

Here's the overall status of the maps in part 1:
-Flyby (Teridax): Done
-Intro Part 1 (Teridax): Done
-Intro Part 2 (Teridax): Done
-Map 1 (Teridax): Done
-Map 2 (Teridax): In progress
-Map 3 (Tronovision): In progress
-Map 4 (Doublez-Down): Pretty much done aside from connections to maps 3 and 5
-Map 5 (Doublez-Down): To be started soon
-Map 6: Not started yet
-Extro for Part 1: Not started yet

As for me, there are a few things that I still have to do with the pack's system files:
-Add some things for planned scripted sequences
-Make some changes to the weapons (hoping I can pull off the third firing mode for the stunner)
-Add HUD and item replacement mutators
-The UT version is tested and working with all of the maps, I just have to keep it up to date with the Unreal version.

I think Doublez-Down, Tronovision, and Teridax have all made really good maps so far. All three of you guys make me wish I had the patience to learn how to make maps, and I also look forward to seeing the finished pack.

User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1174
Joined: 19 Dec 2009, 22:25

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 10 Oct 2014, 16:59

Two new images from the 2nd playable map:

Image


Image

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 12 Oct 2014, 10:15

Don't think I have ever asked it but, what do you do with Nali here? I'm pretty sure they won't like any Skaarj.
ImageImage

User avatar Tarydax
Skaarj Elder Skaarj Elder
Posts: 1052
Joined: 11 Apr 2009, 04:10

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 12 Oct 2014, 16:18

They definitely won't be friendly to the player, but they're not going to be fully-fledged enemies like ONP's zombie Nali. You do get points for killing them, though, and they will make a fair number of appearances.
Image

User avatar Tarydax
Skaarj Elder Skaarj Elder
Posts: 1052
Joined: 11 Apr 2009, 04:10

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 27 Nov 2014, 17:34

Here's an updated shot of the village. One of the Mercenary ships that attacked the Queen's Blade made an emergency landing and was disabled by the storm. The Mercenaries are now occupying the village, and while you can't enter their ship, you will come across a few groups of mercs in this map.

Image

User avatar SteadZ
Skaarj Warlord Skaarj Warlord
Posts: 883
Joined: 04 Mar 2012, 10:52
Location: An error occurred. Please try again later.
Contact:

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 28 Nov 2014, 11:44

I got a really weird feeling of Deja Vu when I saw that picture for some reason...

Cool ship though, reminds me of the random Merc ships you see in the Unreal Beta, and I look forward to slaughtering them dang Bio-Engineers as a Skaarj :D

.......
SZ
.......
Image

User avatar ividyon
Administrator Administrator
Posts: 2352
Joined: 12 Nov 2007, 14:43
Location: Germany
Contact:

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 28 Nov 2014, 15:55

It looks nice! However, I feel the village itself is somewhat featureless; it needs some geometry to break up those long surfaces. Make it look more lively, like an actual location people would live in; add windows to the houses, perhaps some fires along the wall!
UnrealSP.org webmaster & administrator

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 28 Nov 2014, 16:01

Nice 7Bullets reference!
ImageImage

User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1174
Joined: 19 Dec 2009, 22:25

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 30 Nov 2014, 01:24

What's the reference?

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 30 Nov 2014, 10:33

AlCapowned wrote:What's the reference?


Perhaps it wasn't intentional but the Mercenary ship + the red light really reminds me of the Scarred One encounter next to the fallen Terraniux, and of the whole subplot of the crazy guy about theme.
ImageImage

User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1174
Joined: 19 Dec 2009, 22:25

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 21 Jan 2015, 18:31

Things are still progressing. I've been fixing bugs, and Teridax improved map 2's village with ividyon's suggestions. He is still expanding the map and adding some really neat scripted sequences. I'm also happy to say that SteadZ has joined the team as a mapper! \o/

Previous Next

Who is online

Users browsing this forum: No registered users and 19 guests

Copyright © 2001-2024 UnrealSP.org

Powered by phpBB® Forum Software © phpBB Limited