Project has been cancelled.
ok. Just kidding. Everyone has probably been busy with RL...
[ut] The Chosen One
- Kaka
- Skaarj Berserker
- Posts: 475
- Joined: 12 Nov 2007, 00:21
- Location: Trójmiasto
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Subject:
Post Posted: 12 Feb 2008, 22:06
It's a big ( probably bigger than you imagine ) project, it takes time to finally get all the stuff into one big... TCO.zip file and upload it
Patience... He is coming... Be prepared...
Patience... He is coming... Be prepared...
- Z-enzyme
- White Tusk
- Posts: 2136
- Joined: 13 Nov 2007, 20:01
Subject:
Post Posted: 13 Feb 2008, 01:57
Damn its been a while since Ive been here last... Kaka, sorry for dropping out so sudden, shit happens to me all the time. Lost all the data, even my old gg (you english guys don't probably know what's gg. And I won't telling you >:] ) Again everything just screwed all the way up to the top...
Sorry again. But if I can help, (if I be much of a use, I don't know) I will.
Sorry again. But if I can help, (if I be much of a use, I don't know) I will.
Code: Select all
My new GG number - 7780010
- brodders
- Skaarj Scout
- Posts: 11
- Joined: 25 Nov 2007, 15:09
- Location: Behind the other supply crate
Subject: spell casting...
Post Posted: 01 Mar 2008, 15:19
Hi,
somehow TCO's spell casting feature had passed my attention by. I didn't realise that TCO had that!
Another point of excellence - I replayed Nali Chronicles several times just trying different casts... brilliant!
Only difficulty I had was that the measuring tool used to set how many leaves etc to put in was "too quick". Ended up with wrong or bad potions... Would have preferred to step up slowly or one-leaf-per-button-press.
Do you need mix potions for spells in TCO? Will it use the same interface?
somehow TCO's spell casting feature had passed my attention by. I didn't realise that TCO had that!
Another point of excellence - I replayed Nali Chronicles several times just trying different casts... brilliant!
Only difficulty I had was that the measuring tool used to set how many leaves etc to put in was "too quick". Ended up with wrong or bad potions... Would have preferred to step up slowly or one-leaf-per-button-press.
Do you need mix potions for spells in TCO? Will it use the same interface?
- Kaka
- Skaarj Berserker
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- Joined: 12 Nov 2007, 00:21
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Subject:
Post Posted: 01 Mar 2008, 16:21
No, no need for potions to gain new spells - player will come across spell scrolls, you got the scroll = you can use the spell the scroll contains. Of course if your Spiritual Power allows you to, also choice of using spells changes a lot the world around the player, I would strongly recomend at leas sometimes going that road - it can bring few benefits. There will be something similar to mixing potions, but it's more like exploring world looking for stuff, which combined together gives you foe example an artifact which will increase the experiance gained form quests or a different kind of ammo for Stinger, Stake Gun ( Nali Warrior deafult weapon ) and many more. But - playeru won't be able to mix items by himself - he will need to find a hidden ( usually, not always) portal to Druid Land where the druid will prepare the artifact for him. And TCO isn't related to any other project in any way, it uses its own interfaces for player, vehicles and other stuff.
- brodders
- Skaarj Scout
- Posts: 11
- Joined: 25 Nov 2007, 15:09
- Location: Behind the other supply crate
Subject:
Post Posted: 01 Mar 2008, 20:50
Thanks...
just been reviewing the images posted (droool..) and also noticed that many are coming in widescreen format now.
Have you blessed TCO with a widescreen option?
If so I'll need to get my XP rig goin again! 98SE does not like my widescreen ...screen.
Here is a tech thing. XP supposedly (Home?) can support SMP / dual cores. Does UT benefit from this?
(expect not, as it's designed for single thread systems)
But - would the Linux version of UT which will run on my most modern dual core rig - then run UT dual-core?? That benefit? Suspect - ish; things like textures and maps load faster (but that'd likely be it)
oddness. I'll just play it; I'm fed up fighting hardware.
just been reviewing the images posted (droool..) and also noticed that many are coming in widescreen format now.
Have you blessed TCO with a widescreen option?
If so I'll need to get my XP rig goin again! 98SE does not like my widescreen ...screen.
Here is a tech thing. XP supposedly (Home?) can support SMP / dual cores. Does UT benefit from this?
(expect not, as it's designed for single thread systems)
But - would the Linux version of UT which will run on my most modern dual core rig - then run UT dual-core?? That benefit? Suspect - ish; things like textures and maps load faster (but that'd likely be it)
oddness. I'll just play it; I'm fed up fighting hardware.
- Raven
- Skaarj Warlord
- Posts: 807
- Joined: 12 Nov 2007, 09:39
- Location: Nørresundby
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Subject:
Post Posted: 07 Mar 2008, 14:37
Yes, we're progressing . I had few RL problems (finally everything is fine now). So this time I'd like to present you new and shiny sshot from our flyby map . http://tcn.unreal.pl/phpBB2/files/flyby_mark_208.jpg
Madness, as you know, is like gravity…all it takes is a little push!
http://turniej.unreal.pl/portfolio
http://turniej.unreal.pl/portfolio
- Darkon
- White Tusk
- Posts: 2239
- Joined: 12 Nov 2007, 15:11
- Location: P46153
Subject:
Post Posted: 07 Mar 2008, 14:54
Raven wrote:Yes, we're progressing . I had few RL problems (finally everything is fine now). So this time I'd like to present you new and shiny sshot from our flyby map . http://tcn.unreal.pl/phpBB2/files/flyby_mark_208.jpg
Good to hear that the RL issues have been worked out!
As for the shot.. it's kinda white.. VERY white actually.... is it actually there at all?
Never trust a Dutchman in a tulip fight.
- Derdak2rot
- Skaarj Assassin
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- Joined: 12 Nov 2007, 22:35
- Location: France
- Raven
- Skaarj Warlord
- Posts: 807
- Joined: 12 Nov 2007, 09:39
- Location: Nørresundby
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Subject:
Post Posted: 07 Mar 2008, 15:53
Before release there will be third (and last ) TCO trailer. Now we want to finish everything (I'm waiting for few graphics, effects, sounds, etc).
Madness, as you know, is like gravity…all it takes is a little push!
http://turniej.unreal.pl/portfolio
http://turniej.unreal.pl/portfolio
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