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[ut] The Chosen One

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User avatar Raven
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Subject: [ut] The Chosen One

Post Posted: 13 Nov 2007, 17:30

Developer: Dead Cow Studios
Status: Developing
Image Image
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Synopsis: Will be revealed later.
Features: The Chosen One is an FPS, RPG elements are included (with a major influence to the gameplay), but still it's FPS. Experience points are given mostly for completing quests (primary & secondary), their amount depends on the importance of the quest completed. Also, experience is increased for eliminating enemies. This also depends on the adversary's rank - the amount of experience points granted for the kills is very small in comparison to quest awards - it helps, when the player needs little experience to gain a level.
Links: official site, ModDB
Last edited by Raven on 11 Jun 2009, 12:32, edited 6 times in total.
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User avatar Rarsonic
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Subject: Re: The Chosen One

Post Posted: 13 Nov 2007, 17:49

Raven wrote:Image


Did anybody say "Unreal Engine 3"? :D

:tup:
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User avatar Turboman
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Post Posted: 13 Nov 2007, 17:52

those level screenshots look stunning, ofcourse i've seen them before but haven't managed to comment on them :B

looking at them just makes me think aligning those textures must have been a pain :o

nix
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Subject:

Post Posted: 13 Nov 2007, 17:52

heh damn i cant stop looking at those pictures, they look so good :D
by the way, are the screenshots taken with the tco render?

User avatar Darkon
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Post Posted: 13 Nov 2007, 18:16

those screenies look good indeed.. its just that the texturing does a lot in those pics and not particularly the architecture. The archi is simple, but effective. :tup:

and I don't really care for the crossbow actually.. looks kinda simple compared to the other (awesome) models...
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Post Posted: 13 Nov 2007, 18:16

nix wrote:...by the way, are the screenshots taken with the tco render?

yes.
EDIT:
Since first post was edited here's old content:


I'll try to keep this first post updated with newest sshots.

details:
http://tcn.unreal.pl
http://www.moddb.com/mods/6265/the-chosen-one

music:
http://www.moddb.com/mods/6265/the-chos ... /my-flower
http://www.moddb.com/mods/6265/the-chos ... -abandoned

media:
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Last edited by Raven on 15 Feb 2009, 19:27, edited 2 times in total.
Madness, as you know, is like gravity…all it takes is a little push!
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User avatar Darkon
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Subject:

Post Posted: 13 Nov 2007, 18:20

Raven wrote:yes.


I suppose you reacted on Nix's post... :P
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User avatar Raven
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Post Posted: 13 Nov 2007, 18:23

When I was posting there was only niX post :)
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User avatar -Visc-
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Post Posted: 13 Nov 2007, 19:13

The weapon models and the skins are truly awesome, I guess it was hard work to get them detailed like that.
One thing I noticed is that the size and general shape of the weapons, they really look ergonomically correct and operatable by standart humans.
Glad that you didint follow the thrend with the enormously cumbersome and totally stupid weapons appearing in the latest FPS games. :o

I really like the assault rifle in the last pic, although the black lines on the magazine look a bit displaced.
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User avatar Darkon
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Post Posted: 13 Nov 2007, 19:30

true.. "lately" weapons look more like supersoakers than real guns...

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or

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or

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User avatar UBerserker
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Post Posted: 13 Nov 2007, 19:51

Unfair. Those are toy weapons.

Anyway, I'm waiting this mod as well.
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Z-enzyme
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Subject:

Post Posted: 13 Nov 2007, 20:33

-Visc- wrote:I really like the assault rifle in the last pic, although the black lines on the magazine look a bit displaced.


Damn... Indeed. :x Didn't notice when converting into *.3d...

User avatar Raven
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Post Posted: 13 Nov 2007, 21:12

maybe i've just screw smth up while assigning skins :)
Madness, as you know, is like gravity…all it takes is a little push!
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User avatar GenMoKai
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Post Posted: 13 Nov 2007, 21:20

Hmmmmmm sweet shots!!!I almost can taste the sweet taste of perfection!

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Post Posted: 14 Nov 2007, 03:16

Tasty shots indeed...like Darkon said...relatively simple but striking archi coupled with superior texturing :tup:
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