SP2000 wrote:So are we looking at a 2010 release for Dead Cell? And hopefully RD will be released within this decade? Or maybe 2012 if we're really lucky?
It's kind of strange that Dead Cell is coming out before RD since RD has been in development for almost 5 years now, and Dead Cell was just announced recently. I suppose it's because Dead Cell is not the same scale as RD is.
Dead Cell began as a one map deal, but now has been expanded to a large HUB, an adjoining section of about half that size, and a bunch of small Sub Levels using the new system of intermap mobility seen in Residual Decay. This is still significantly brief compared to say, something of the scope of RD. DC is also getting the benefit of using many elements of Nemesis Core (the basis for RD) to better the game experience, and in that regard it's very much like a RD-lite.
SP2000 wrote:I have to say that out of any other map pack, RD is the only one I can say I would gladly pay $60 as a full game for. It will hopefully provide a final closure to the Jones saga, which so far collectively as been the best single player mod series of any game. I think only The Nameless Mod for Deus Ex holds a candle to it, although that was in development for seven years.
That's very kind of you to say.
SP2000 wrote:It seems that single player mod projects in general always take an astronomical time period to finish. Black Mesa Source for HL2 has also had a seven year development time and still isnt released.
I never intended it to take so long, but yeah...sometimes mods just take a while. I do think that the audience RD was started for is still very much around, and it's for the people that still support Unreal after all these years that RD is being made.
Raven wrote:Nope - RD is larger. But because RD and DC will use same (exactly the same) codebase - improving DC = improving RD Smile.
This is true too. With Dead Cell, it really gives us an opportunity to "test" many aspects that have been coveted features of RD for so long. It's also my personal way of saying "thanks" for all the people who have stood by the project for the last five years, giving them something fun to play.