Scout-kun is a lie... right?

[ut] Project: Insecurity

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User avatar ividyon
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Post Posted: 11 Oct 2009, 01:15

I would've kept it as it was, seeing as it's an obvious ISV-Kran reference. Nice work anyway! :tup:
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Fulsam
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Post Posted: 11 Oct 2009, 01:24

sana wrote:I would've kept it as it was, seeing as it's an obvious ISV-Kran reference. Nice work anyway! :tup:


Well, I am trying to give these maps a more darker feel than the Kran levels, so I darkened the logo

Anyway, I put a small version of the logo in my signature. How does it look?
Image

UB_
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Post Posted: 11 Oct 2009, 11:19

Fulsam wrote:Image


Now you're someone that understand how to make good colour schemes. Approved :tup:
ImageImage

Z-enzyme
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Post Posted: 11 Oct 2009, 14:48

UBerserker wrote:Now you're someone that understand how to make good colour schemes. Approved :tup:


lol...

Use these colors, but instead of green put yellow, and later tone them so they won't be so vivid.

like this...

Image
Last edited by Anonymous on 11 Oct 2009, 14:50, edited 1 time in total.

User avatar Legendslayer222
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Post Posted: 11 Oct 2009, 14:50

I think the dark version is actually quite good. Unreal/Kran/dark atmosphere all rolled into one. :tup:

UB_
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Post Posted: 11 Oct 2009, 15:23

Legendslayer222 wrote:I think the dark version is actually quite good. Unreal/Kran/dark atmosphere all rolled into one. :tup:


Exactly. Maybe the one above with no colours will be good too.
ImageImage

nikosv
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Post Posted: 12 Oct 2009, 05:45

qtit wrote:like this...

[better logo image]


Q, you have to learn a bit of typography (what fonts to use, and when to use them). I noticed the ISV-Dragonfly had a similar problem with the Med Lab sign, and such.
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Z-enzyme
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Post Posted: 12 Oct 2009, 09:27

LOL_PEANUTS wrote:Q, you have to learn a bit of typography (what fonts to use, and when to use them). I noticed the ISV-Dragonfly had a similar problem with the Med Lab sign, and such.


hah, the med lab was created using scripted texture and unreal font. This one is just an example. But, maybe you're right, I never payed much atention to stuff like that :P

UB_
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Post Posted: 30 Oct 2009, 00:10

Noticed the last update. Third shot looks like a revisited location (still Harobed?), but whatever what it will be it already looks cool - like a pure throwback to the original Unreal that I always want.
ImageImage

User avatar shawnd123
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Post Posted: 17 Nov 2009, 02:39

looks kinda like the entrance to Terraniux

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Post Posted: 01 Jan 2010, 10:28

I'm loving the black/white logo but for the love of god centre the text! :lol:
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Post Posted: 21 Jan 2010, 05:31

sooo anything new?

Fulsam
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Post Posted: 08 Feb 2010, 00:16

Haven't worked as hard on the pack as I should have, but I do have one new screenshot.

My apologies, had a hard time getting the motivation, but it's back.

Image
Image

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Post Posted: 08 Feb 2010, 02:56

I know you just desaturated the screenshot, but I honestly think a grayscale map would be really interesting to play.

UB_
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Post Posted: 08 Feb 2010, 11:30

Waffnuffly wrote:I know you just desaturated the screenshot, but I honestly think a grayscale map would be really interesting to play.


I agree with this. I'm liking this style.
ImageImage

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