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Posted: 11 Oct 2009, 01:15
by ividyon
I would've kept it as it was, seeing as it's an obvious ISV-Kran reference. Nice work anyway! :tup:

Posted: 11 Oct 2009, 01:24
by Fulsam
sana wrote:I would've kept it as it was, seeing as it's an obvious ISV-Kran reference. Nice work anyway! :tup:


Well, I am trying to give these maps a more darker feel than the Kran levels, so I darkened the logo

Anyway, I put a small version of the logo in my signature. How does it look?

Posted: 11 Oct 2009, 11:19
by UB_
Fulsam wrote:Image


Now you're someone that understand how to make good colour schemes. Approved :tup:

Posted: 11 Oct 2009, 14:48
by Z-enzyme
UBerserker wrote:Now you're someone that understand how to make good colour schemes. Approved :tup:


lol...

Use these colors, but instead of green put yellow, and later tone them so they won't be so vivid.

like this...

Image

Posted: 11 Oct 2009, 14:50
by Legendslayer222
I think the dark version is actually quite good. Unreal/Kran/dark atmosphere all rolled into one. :tup:

Posted: 11 Oct 2009, 15:23
by UB_
Legendslayer222 wrote:I think the dark version is actually quite good. Unreal/Kran/dark atmosphere all rolled into one. :tup:


Exactly. Maybe the one above with no colours will be good too.

Posted: 12 Oct 2009, 05:45
by nikosv
qtit wrote:like this...

[better logo image]


Q, you have to learn a bit of typography (what fonts to use, and when to use them). I noticed the ISV-Dragonfly had a similar problem with the Med Lab sign, and such.

Posted: 12 Oct 2009, 09:27
by Z-enzyme
LOL_PEANUTS wrote:Q, you have to learn a bit of typography (what fonts to use, and when to use them). I noticed the ISV-Dragonfly had a similar problem with the Med Lab sign, and such.


hah, the med lab was created using scripted texture and unreal font. This one is just an example. But, maybe you're right, I never payed much atention to stuff like that :P

Posted: 30 Oct 2009, 00:10
by UB_
Noticed the last update. Third shot looks like a revisited location (still Harobed?), but whatever what it will be it already looks cool - like a pure throwback to the original Unreal that I always want.

Posted: 17 Nov 2009, 02:39
by shawnd123
looks kinda like the entrance to Terraniux

Posted: 01 Jan 2010, 10:28
by TheIronKnuckle
I'm loving the black/white logo but for the love of god centre the text! :lol:

Posted: 21 Jan 2010, 05:31
by Nalisavior
sooo anything new?

Posted: 08 Feb 2010, 00:16
by Fulsam
Haven't worked as hard on the pack as I should have, but I do have one new screenshot.

My apologies, had a hard time getting the motivation, but it's back.

Image

Posted: 08 Feb 2010, 02:56
by Buff Skeleton
I know you just desaturated the screenshot, but I honestly think a grayscale map would be really interesting to play.

Posted: 08 Feb 2010, 11:30
by UB_
Waffnuffly wrote:I know you just desaturated the screenshot, but I honestly think a grayscale map would be really interesting to play.


I agree with this. I'm liking this style.