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Posted: 08 Feb 2010, 14:42
by Z-enzyme
You can do that with ENB... But you need to set the texture settings every time you run UT. To remove bump XD

Posted: 08 Feb 2010, 19:13
by Raven
Or wait for RD with it's post-process editor :).

Posted: 08 Feb 2010, 20:50
by Z-enzyme
Raven wrote:Or wait for RD


I've heard that 5 times already...

Posted: 08 Feb 2010, 22:02
by Jet v4.3.5
qtit wrote:
Raven wrote:Or wait for RD


I've heard that 5 times already...


Yeah Raven, do you do that on purpose, just to try and get to us? :P

Posted: 09 Feb 2010, 00:38
by Raven
Working as hard as I can (as much as I can) to get it done as soon as I can :). And it really does work exactly like in UE3 :). No more teasing though :P I've posted few details about how it works here: http://turniej.unreal.pl/portfolio/?blog quite old version though.

Posted: 09 Feb 2010, 02:35
by Mister_Prophet
Yeah, I've done some testing of our RD maps in grayscale. Interesting feature if you can do it as well, but to use it in a pack one always has to ask themselves what purpose it would have for being there. In RD, alot of the post process effects like this are being used for things like perceptive ailments (sickness, hallucinations, ect). It would be rather interesting to see a pack use grayscale exclusively in maybe a kind of Film Noir type narrative.

Posted: 09 Feb 2010, 03:04
by Jet v4.3.5
Post-processing is only going to be included with RD on first release rather than when it's finished, then, right?

Posted: 09 Feb 2010, 03:13
by Mister_Prophet
jetv435 wrote:Post-processing is only going to be included with RD on first release rather than when it's finished, then, right?


Yeah, but it isn't like this technology is impossible to achieve on one's own (let alone simply doing something like grayscale). I would not recommend that anyone "wait" for RD to get our feature...maybe a few years ago I might have said something like that, but not now ;) I think if anyone is waiting on us so they can get an asset for a mappack they are working on, I'd say that's a mistake. It's 2010. Don't wait. Release your stuff!

Posted: 09 Feb 2010, 19:55
by NaliSlayer
:o yeah i love post-processing,does the cyber-eye of jones also get a post-processing feature? or can we use it as night vision? though we might get a bit offtopic

Posted: 10 Feb 2010, 01:37
by Mister_Prophet
I think we're way off topic as it is already.

Posted: 13 Feb 2010, 22:52
by TheIronKnuckle
Mister_Prophet wrote:Yeah, I've done some testing of our RD maps in grayscale. Interesting feature if you can do it as well, but to use it in a pack one always has to ask themselves what purpose it would have for being there. In RD, alot of the post process effects like this are being used for things like perceptive ailments (sickness, hallucinations, ect). It would be rather interesting to see a pack use grayscale exclusively in maybe a kind of Film Noir type narrative.

Hollow moon for ut2004 was supposed to be based on that. Wish they'd finish development already :lol:

Old horror movie style, no sound effects, no colour, just black, white and a scary soundtrack.

Re: [ut] Project: Insecurity

Posted: 09 Aug 2012, 12:51
by AndryxaXP
look forward to! as progress? \o/

Re: [ut] Project: Insecurity

Posted: 11 Aug 2012, 23:22
by StalwartUK
Epic necroing.

Re: [ut] Project: Insecurity

Posted: 25 Jan 2014, 03:54
by Xanious
This seems pretty interesting.