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[ut] ISV-Dragonfly

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User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 03 Jul 2009, 00:03

Quite. Among other things, semis should avoid contact with zone portals.
Image
Life is what you make of it.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 03 Jul 2009, 14:36

Hah! Works!! Tank you.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 04 Jul 2009, 22:35

K, everybody, even Scrag, show the best parts of their maps so here's mine:

Tada!

Image

Now you know everything.

The rest is a secret.

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject:

Post Posted: 04 Jul 2009, 23:01

That crate is full of pure awsomemess. The things on the side make me quake with fear at some nearby battle. It sets the mood of the pack like nothing else could... etc.

:lol: :tup:

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 04 Jul 2009, 23:28

Legendslayer222 wrote:That crate is full of pure awsomemess. The things on the side make me quake with fear at some nearby battle. It sets the mood of the pack like nothing else could... etc.

:lol: :tup:


. . .

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 06 Jul 2009, 01:58

Today I've reached 3 tousand brushes... Feew more rooms left and first map is almost ready. Got to finish gameplay, place sounds and one on three is done.

Second one will be easy, just change gameplay from the first one.

Third one is a bit harder... We'll see.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 09 Jul 2009, 01:00

I hate myself being a perfectionist. I add and add more and more to the first level and it never gonna stop. 22500 surfaces, 3200 brushes, and still wanna do more...

Shit.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 10 Jul 2009, 11:44

Yay. I'm gonna make you Image

Image

You have my permission to wonder :D
Though I have doubts if I make it on time. If not, I'll release it outside the contest.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 10 Jul 2009, 12:25

Big weapon. The model looks nice from here.
ImageImage

User avatar Buff Skeleton
>:E >:E
Posts: 4173
Joined: 15 Dec 2007, 00:46

Subject:

Post Posted: 10 Jul 2009, 17:29

That sure is one old spaceship, what with vines and torches in it and all

:I

(Now I really am wondering how these will all link together, but in a good way!)

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 13 Jul 2009, 12:37

Technical question. Waffnuffly has a node limit issue... Now, how to check how many nodes there is on a map?

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 13 Jul 2009, 12:54

Build -> Build Options -> Stats.
ImageImage

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 15 Jul 2009, 21:53

O-k. I've encountered a serious problem and had to delete all pathnodes in the level. And these are the key to my map's gameplay... I'm going to have to create them again and it's gonna take me at least one day.

Meanwhile, something for your eyes.

Image

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 15 Jul 2009, 22:05

Nice sky...

Bad luck about the pathnodes. :/
Image

Life is what you make of it.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 15 Jul 2009, 23:15

Finally time for a sky in Unreal that looks really good! D:
ImageImage

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