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[ut] ISV-Dragonfly

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Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 24 Jun 2009, 16:17

Report.

Gametype - Done,
New almost-no-HUD - Almost done. Need's a lil tweeking.
Dialog scripts - Almost done.
First map in development, ISV-Dragonfly. Concept and geometr almost done and planning.
End map - Complete.
New music - 1/3 done.

There're gonna be 3 small maps, 2 very similar, and fourth map is the ending map.

Screenshots of staircase leading to the bridge and of the outside ship.

Image

Image

User avatar Shivaxi
Gilded Claw Gilded Claw
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Location: Behind You! =P
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Subject:

Post Posted: 24 Jun 2009, 17:07

holy crap...you've come a long way in the short amount of time dude..those shots look excellent! :D :tup:
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Raven
Skaarj Warlord Skaarj Warlord
Posts: 807
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Location: Nørresundby
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Subject:

Post Posted: 24 Jun 2009, 18:46

Nice stuff :).
Madness, as you know, is like gravity…all it takes is a little push!
Image
http://turniej.unreal.pl/portfolio

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 24 Jun 2009, 19:24

Very quick.

Regarding the music, yes, you may have to use an Oldskool gametype to avoid the menu music coming on... so, when coding your own gametype, extent singleplayer2 rather than singleplayer.

UBerserker wrote:Disregard what I said then. Still, DV and other packs have it! :B


Actually, Deja Vu doesn't use it. Deja Vu uses olroot.null. I try to be consistent. :)
Image
Life is what you make of it.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 24 Jun 2009, 20:23

Shaping up pretty nicely. I really like the first shot, pretty Unreal-ish.
ImageImage

User avatar Darkon
White Tusk White Tusk
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Joined: 12 Nov 2007, 15:11
Location: P46153

Subject:

Post Posted: 24 Jun 2009, 20:31

Both shots look very promising.. keep up the good work! :tup: :tup: :tup:
Lookin' forward to this one for sure!

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 24 Jun 2009, 21:36

Hah... Wait till you see the first maps' gameplay. Not a single shot fired and a lot stuff to be done.

IF I'll manage... Triggers, triggers everywhere...

Edit:

Couldn't resist.

Small music theme.

http://www.sendspace.pl/file/1KFQDyA3/

Make it loud.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 26 Jun 2009, 00:07

K, I'm close to finishing first maps' geometry. What is more, I've done making scripts for the gameplay. Hope it's not buggy. Works on my UT. I'm a crapy scripter. :/

In any case, here.

Image

And one more thing, hope you like heavy music. 'Cos that's what you gonna hear.

Goodnight. Wish me luck on tommorows' exam :p 12 o'clock GMT + 1.

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 26 Jun 2009, 00:14

Good luck tomorrow. I hope you haven't compromised your revision too much for this contest.

As to the build, you seem to have been very industrious...! As to the music, please try to use an existing Unreal/RtNP/UT UMX if at all possible, unless you've created the music yourself.
Image

Life is what you make of it.

User avatar Frieza
Skaarj Warlord Skaarj Warlord
Posts: 920
Joined: 16 Nov 2007, 15:05

Subject:

Post Posted: 26 Jun 2009, 00:46

I really like that last shot, nice work :tup:

User avatar zbreaker
Skaarj Berserker Skaarj Berserker
Posts: 322
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Location: Spire Village

Subject:

Post Posted: 26 Jun 2009, 03:16

Looking quite nice...of course I am totally impartial in my role as judge...good work :tup:
Old as Dirt

User avatar Creavion
Skaarj Warlord Skaarj Warlord
Posts: 745
Joined: 12 Nov 2007, 09:43

Subject:

Post Posted: 26 Jun 2009, 08:45

Good work, I like the first shot with the cables and the stair most. :tup:

User avatar Buff Skeleton
>:E >:E
Posts: 4173
Joined: 15 Dec 2007, 00:46

Subject:

Post Posted: 26 Jun 2009, 16:09

Looking quite nice, though I noticed that there's a TON of hazard paint everywhere! I think you could tone the amount of that down quite a lot, especially on things like the railings where it wouldn't be useful (and the big pieces on the walls). You're mostly going to see that stuff in places where there's actually something dangerous; try to keep that in mind.

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
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Joined: 15 Mar 2009, 10:18
Location: England

Subject:

Post Posted: 26 Jun 2009, 19:32

Hellscrag wrote:As to the music, please try to use an existing Unreal/RtNP/UT UMX if at all possible, unless you've created the music yourself.


Read this:

qtit wrote:New music - 1/3 done.


I asume this means he made it himself. Good music anyway, I just hope you have a map to fit in with it.

Waffnuffly wrote:You're mostly going to see that stuff in places where there's actually something dangerous; try to keep that in mind.


I can see why it's on the doorframe... It hurts smacking your head on one of them. :lol:

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 26 Jun 2009, 21:30

Nice texturing. At first it was like seeing a shot of the Prometheus's engine chamber.
ImageImage

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