Did you know? Every one of these messages is hand-typed live, just for you.

[ut] ISV-Dragonfly

This forum is temporary and will be replaced by a new system.
For the discussion of projects currently in development. Read the instructions on how to make your project eligible.

Moderators: Semfry, ividyon

User avatar gp
Skaarj Assassin Skaarj Assassin
Posts: 106
Joined: 22 Dec 2007, 23:16

Subject:

Post Posted: 28 Jun 2009, 23:29

Man, these are so impressive. Great work!

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 28 Jun 2009, 23:43

qtit wrote:
UBerserker wrote:Thread got overloaded with goodness! Nice job on the Skaarj starship (the last shot).


I t i s n o t a s t a r s h i p . . .


Whatever what it is!
But you got 100% right how I want to see the Skaarj theme being used. I'm really liking your way to design hi-tech structures.
ImageImage

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 28 Jun 2009, 23:52

Hellscrag wrote:This is all looking splendid.

What code have you used to generate the overlay in the first pic? Any custom content that you haven't created yourself?


Everything here is coded/created by me. To prove that I'll tell you how.

What I've noticed in UEngine 1 is that you can create an alpha map effect by combining two textures...
Modulated:
Image
And translucent:
Image
... in a right order. You can do this even on a mesh, applying two mesh layers.

That's the trick.

But these are only two layers out of six (!!) used in my no-hud hud. Later on, after the contest I can explain how to create such thing. No problem.

User avatar Frieza
Skaarj Warlord Skaarj Warlord
Posts: 920
Joined: 16 Nov 2007, 15:05

Subject:

Post Posted: 29 Jun 2009, 02:22

Very nice work! Damn you are fast :shock:

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 29 Jun 2009, 08:56

Ym... No, I'm not. I just got a lot of free time. And what's more, Unreal makes me not to think about things I don't wanna think about. When I design, my mind is pointed into another direction. Let's say I need this.

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 29 Jun 2009, 19:13

Thanks for clarifying. :tup:
Image
Life is what you make of it.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 29 Jun 2009, 20:04

Today I was more learnig to my job promotion exam... (the life of being a techer. Exams all the way :/ ) so didn't manage to do much. Only a song for one of my levels, hellishly peaceful. I have some doubts whether to use it... :|

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 01 Jul 2009, 15:22

I'm kinda stuck now with ships engines. It is important to make them detailed... Hell, Ive got 1638 brushes already... :/

Sarevok
Skaarj Assassin Skaarj Assassin
Posts: 124
Joined: 11 Mar 2009, 03:31
Location: somewhere

Subject:

Post Posted: 01 Jul 2009, 20:10

You're way ahead of me, just hit 307 brushes today. Starting to wonder if I'm going to finish in time. :o

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 02 Jul 2009, 17:22

lol

Image

I love to create large complicated rooms without actual plan. The chaos is inevitable. :lol:

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 02 Jul 2009, 19:18

No semisolids at all? :o

Compare and contrast Triskaden Station:

Image

Using semis for most of your decorative brushes creates much cleaner BSP.
Image

Life is what you make of it.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 02 Jul 2009, 21:11

Semisolids make my UED hurt.

Gonna check it though.

User avatar Buff Skeleton
>:E >:E
Posts: 4173
Joined: 15 Dec 2007, 00:46

Subject:

Post Posted: 02 Jul 2009, 22:05

Semisolids are the only things keeping my map in decent shape right now :I

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 02 Jul 2009, 23:00

qtit wrote:Semisolids make my UED hurt.

Gonna check it though.


Using just a few won't work. You really have to build them in from the start. Generally, I tend to use semis for a lot of my archi unless there's a good reason not to.
Image

Life is what you make of it.

User avatar jackrabbit
Skaarj Elder Skaarj Elder
Posts: 1014
Joined: 11 Nov 2007, 21:23

Subject:

Post Posted: 02 Jul 2009, 23:17

Hellscrag wrote:
qtit wrote:Semisolids make my UED hurt.

Gonna check it though.


Using just a few won't work. You really have to build them in from the start. Generally, I tend to use semis for a lot of my archi unless there's a good reason not to.


water zones! (I recently ran into this problem.. it was hell to fix).

Previous Next

Who is online

Users browsing this forum: No registered users and 28 guests

Copyright © 2001-2024 UnrealSP.org

Powered by phpBB® Forum Software © phpBB Limited