Page 13 of 17

Posted: 01 Sep 2009, 15:38
by Creavion
If anybody feels offended here, it was not my intention. I also dont want to ruin the authors thread here now. Just noted that not everybody seems to know that it is sometimes possible to enlarge certain pictures. Thats all. And sorry for the surreptitious advertising, an accidental side effect. I would have better said that in my thread. So .. sry for this small offtopic thingy.

Posted: 01 Sep 2009, 20:02
by Z-enzyme
Creavion wrote:Just noted that not everybody seems to know that it is sometimes possible to enlarge certain pictures. Thats all.


My fault. I thought that my sence of humor would be preffered and understood by everybody. No more spoiler pics from now on. Forgive me for all inconveniences... Or whatever this one is spelled.

Posted: 02 Sep 2009, 16:43
by ElectricIce
It's okay, I stated myself that I felt stupid XD
I mean How could I know I was supposed to click on a Picture I already see Clearly. :P no one told me there was a vid link :P

Posted: 02 Sep 2009, 18:23
by Z-enzyme
{WINGS}Zombiehunter wrote:It's okay, I stated myself that I felt stupid XD
I mean How could I know I was supposed to click on a Picture I already see Clearly. :P no one told me there was a vid link :P


But I just... Well... I thought that you'd thought... like... You know... Umm... Let's say... What the fuck a spoiler have to do with the mod? ...

Posted: 02 Sep 2009, 18:49
by Buff Skeleton
It made perfect sense to me! I thought it was clever at least :>

Posted: 03 Sep 2009, 13:59
by ElectricIce
yeah it was really a clever thing I agree I just don't randomly click picture because of certain circumstances :P also PDA thingy... ROCKS THE ALL nice work.

Posted: 03 Sep 2009, 14:09
by Legendslayer222
Oh, & in the video of the notes taking funtion, the PDA on the floor is really inconspicious. I bet a lot of people would miss collecting that if it stays in that place. Make it easier to find in the finished game.

Posted: 03 Sep 2009, 15:11
by Z-enzyme
Legendslayer222 wrote:Oh, & in the video of the notes taking funtion, the PDA on the floor is really inconspicious. I bet a lot of people would miss collecting that if it stays in that place. Make it easier to find in the finished game.


You won't be picking up the PDA.

Posted: 03 Sep 2009, 16:56
by Legendslayer222
qtit wrote:You won't be picking up the PDA.


Aknowledged. :tup:

Posted: 15 Sep 2009, 21:20
by Z-enzyme
Ok, question. For some time I've been trying to finish the PDA script. And, some functions are done, like own notes you've seen, Tip register and inventory display, computer hacking system, file tranfer and quest log. Question is simple. Besides games, what other functions would be useful?

I'm thinking about 3D Map system... Though dunno know how useful would it be. What else you'd see useful and worth implementing?

Posted: 15 Sep 2009, 21:47
by ElectricIce
A camera, A music cache, games and ofcourse Internet.. Nah just kidding, But A GPS maybe for objectives?

Posted: 15 Sep 2009, 23:41
by Kaka
Recording/playing voice messages ??

Posted: 16 Sep 2009, 00:16
by Raven
Yeah voice logs would be quite useful. But don't forget that everything you'll draw on scripted textures are limited to one palette (one used by ST).

Posted: 16 Sep 2009, 07:11
by ividyon
Raven wrote:... everything you'll draw on scripted textures are limited to one palette (one used by ST).

Holy cow, I never heard of that! Guess Scripted Textures aren't as full of possibilities as I thought...

Posted: 16 Sep 2009, 09:31
by Z-enzyme
Raven wrote:Yeah voice logs would be quite useful. But don't forget that everything you'll draw on scripted textures are limited to one palette (one used by ST).


But you can change palletes in game :D

Music player possibly will be also implemented.

Objectives GPS is not a good idea, as levels in Unreal are on many levels.

Voice logs... Hmmm... Good.

Later on I'll try to show you how 3D map works... I've got an idea, but dunno if it works.