Scout-kun is a lie... right?

teh Sarevok thread

The archive for the 8th Anniversary Speedmapping Contest entries and discussion.

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Sarevok
Skaarj Assassin Skaarj Assassin
Posts: 124
Joined: 11 Mar 2009, 03:31
Location: somewhere

Subject:

Post Posted: 30 Jun 2009, 01:14

No lighting, the skybox is temporary. I wanted some contrast, but I don't think I like the wood trim below the windows. :/ Though it might look better with some lighting.

nikosv
Skaarj Berserker Skaarj Berserker
Posts: 284
Joined: 03 Aug 2008, 23:07
Contact:

Subject:

Post Posted: 30 Jun 2009, 01:42

Nice pillars.

Please don't fuck up on the lighting.

User avatar zbreaker
Skaarj Berserker Skaarj Berserker
Posts: 322
Joined: 11 Nov 2007, 21:25
Location: Spire Village

Subject:

Post Posted: 30 Jun 2009, 02:55

Knowing Sarevok as I do....I doubt that'll happen :lol:
Old as Dirt

Sarevok
Skaarj Assassin Skaarj Assassin
Posts: 124
Joined: 11 Mar 2009, 03:31
Location: somewhere

Subject:

Post Posted: 30 Jun 2009, 03:12

Update!!!
Image

Sarevok
Skaarj Assassin Skaarj Assassin
Posts: 124
Joined: 11 Mar 2009, 03:31
Location: somewhere

Subject:

Post Posted: 30 Jun 2009, 03:18

LOL_PEANUTS wrote:Nice pillars.

Please don't fuck up on the lighting.


lol Don't worry, lighting shouldn't be a problem. I think the lighting will be critical to the atmosphere, it'll really give the map a cold, serene feeling to it...if I do it right. :wink:

User avatar Creavion
Skaarj Warlord Skaarj Warlord
Posts: 745
Joined: 12 Nov 2007, 09:43

Subject:

Post Posted: 30 Jun 2009, 08:27

Looks really good. :)
Only the alignment of the ice cliffy looks a little bit strange, I would say they need to be turned right for Align To Floor.

User avatar Darkon
White Tusk White Tusk
Posts: 2239
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject:

Post Posted: 30 Jun 2009, 16:41

Nice!! :tup: :tup:

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 30 Jun 2009, 19:04

Sweet...
Image
Life is what you make of it.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 30 Jun 2009, 20:24

Nice archi. The scared Nali mesh looks a bit funny though.
ImageImage

Sarevok
Skaarj Assassin Skaarj Assassin
Posts: 124
Joined: 11 Mar 2009, 03:31
Location: somewhere

Subject:

Post Posted: 01 Jul 2009, 00:45

UBerserker wrote:Nice archi. The scared Nali mesh looks a bit funny though.


lol yah I agree. Wasn't to much to choose from with animation sequences, but I did find another one with some guess work.

Sarevok
Skaarj Assassin Skaarj Assassin
Posts: 124
Joined: 11 Mar 2009, 03:31
Location: somewhere

Subject:

Post Posted: 03 Jul 2009, 17:04

I started the lighting yesterday on the castle area, it totally makes the map, it's amazing what good lighting can do to a map. I'd show you guys, but I don't want to give away to much, so I'll just tease instead... :P

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 03 Jul 2009, 17:08

Sure... Sure...

<swears a lot>
Last edited by Anonymous on 03 Jul 2009, 18:19, edited 1 time in total.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 03 Jul 2009, 18:11

I'm really interested on what you done since I can't think what is the most fitting lighting to use in the shown stuff.
ImageImage

Sarevok
Skaarj Assassin Skaarj Assassin
Posts: 124
Joined: 11 Mar 2009, 03:31
Location: somewhere

Subject:

Post Posted: 04 Jul 2009, 03:42

UBerserker wrote:I'm really interested on what you done since I can't think what is the most fitting lighting to use in the shown stuff.


I've added some lanterns and went with the orange/blue contrast theme. Figured it would be the only way to go since it's a night map.

redeye
Banned Banned
Posts: 1393
Joined: 08 Dec 2007, 06:55

Subject:

Post Posted: 10 Jul 2009, 06:32

I hope you put a nice steamy sauna in that place somewhere.

(and some footprints in the snow)
Just ban everyone

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