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Posted: 30 Jun 2009, 21:22
by Z-enzyme
I'll keep that in mind.

Re: 28/6 - Five weeks to go!

Posted: 01 Jul 2009, 00:48
by jackrabbit
Hellscrag wrote:By now, your maps should probably be at about 20% build.


I'm a slow worker in general and my map is probably only 10-15% done geometry wise. I haven't done any lighting whatsoever and haven't even started with any game play build. 6 weeks is NOT too long for making a SP map in UnrealED. 6 weeks is actually a good estimate on how long it should take the average unreal Ed user to complete a map. For me, this competition is a personal challenge rather than a competition. Well see how things go in the competition after I have completed the rigorous tasks of beating my head into a wall to create a full-scale SP map. At this point, I'm really not sure if 6 weeks will be enough time for me to fully complete the map.

As a famous French screenwriter once said: "Time destroys everything".

Re: 28/6 - Five weeks to go!

Posted: 02 Jul 2009, 14:38
by salsaSkaarj
jackrabbit wrote: 6 weeks is NOT too long for making a SP map in UnrealED. 6 weeks is actually a good estimate on how long it should take the average unreal Ed user to complete a map.
...

jackrabbit? I take it that this is a reaction to an earlier post of mine in this topic.

Which is why I wrote (at the end)
salsaSkaarj wrote:For those who didn't get my humour - I am seriously impressed by some (most) of the screenshots and ideas expressed. My expectations (concerning a short competition in a small community like this) were low but have already been surpassed tenfold, if not more. I actually suspect some entrants are using Godmode :lol:


I hardly know a thing about mapping so I have no idea what can be expected in 6 (or 4 weeks). Maybe I should have made it more obvious by writing that 1 week should suffice :B

For clarity's sake, I have extensive programming experience and do know how long projects can take, and that obstructions appear from nowhere, and deadlines are generally not met, which intially made me think that 6 weeks would be very short. But seeing how development is going (knowing that this is no fulltime activity), I reiterate: I am impressed (and tried to express that using a bit of humour)

Re: 28/6 - Five weeks to go!

Posted: 02 Jul 2009, 15:11
by Z-enzyme
salsaSkaarj wrote:(knowing that this is no fulltime activity),


This sentence does not apply to me.

Posted: 02 Jul 2009, 16:18
by Buff Skeleton
After this, we should do another 4-hour and 1-hour contest. See who's map has the most replay value :P

Re: 28/6 - Five weeks to go!

Posted: 02 Jul 2009, 19:25
by jackrabbit
salsaSkaarj wrote:jackrabbit? I take it that this is a reaction to an earlier post of mine in this topic.

Which is why I wrote (at the end)
salsaSkaarj wrote:For those who didn't get my humour - I am seriously impressed by some (most) of the screenshots and ideas expressed. My expectations (concerning a short competition in a small community like this) were low but have already been surpassed tenfold, if not more. I actually suspect some entrants are using Godmode :lol:


Yes, it was admittedly a misunderstanding on my part. I read your reply thinking you yourself were enrolled in the competition! As for not reading the second paragraph, I think I was a bit tired when replying (after working in UnrealED IIRC). I would be more than happy and honored for you or any other UnrealSP'ers willing to playtest my map when the time comes :)

Re: 28/6 - Five weeks to go!

Posted: 02 Jul 2009, 23:09
by salsaSkaarj
jackrabbit wrote:...
I would be more than happy and honored for you or any other UnrealSP'ers willing to playtest my map when the time comes :)

I'm gonna playtest every single map offered and while doing so, kill all resistance provided and report back as expected :tup:

Posted: 03 Jul 2009, 16:10
by NicolasEymerich
I've just finished working on a music contest somewhere else, so I know I won't be able to complete a map in time.
Anyways, since I do want to participate, I think I can offer collaboration for music. I already made some tracks that can easily be adapted to Unreal-ness, and make more by request.

If you want to listen to some, here they are:

Uprising
Curse of the Inner Self
Pillage
Rancored Requiem
Birth Ritual

Posted: 03 Jul 2009, 16:37
by Creavion
Just a question.. would you also acceppt a music request beside this contest? If yes, I would like to request a remix of the UT Track "Run", maybe more in a style of UT3.

Posted: 03 Jul 2009, 16:49
by NicolasEymerich
I could work on it, sure ;)

Posted: 03 Jul 2009, 16:57
by Creavion
This would be very nice :)

Posted: 03 Jul 2009, 18:06
by Hellscrag
NicolasEymerich wrote:I've just finished working on a music contest somewhere else, so I know I won't be able to complete a map in time.
Anyways, since I do want to participate, I think I can offer collaboration for music. I already made some tracks that can easily be adapted to Unreal-ness, and make more by request.

If you want to listen to some, here they are:

Uprising
Curse of the Inner Self
Pillage
Rancored Requiem
Birth Ritual


To provide new music for someone entering this contest wouldn't really be appropriate. It's a pity you couldn't make a map, but fair enough, I'll take your name off the list.