Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 12 Jul 2009, 18:29
Post Posted: 12 Jul 2009, 18:32
Post Posted: 12 Jul 2009, 19:18
Waffnuffly wrote:UArchitect created a very simple inventory-killer trigger for me for EXU2. I could easily donate that to the hub map if necessary (it even keeps the Oldskool ScoreKeeper around, I think).
Post Posted: 18 Jul 2009, 20:33
Post Posted: 18 Jul 2009, 20:40
Legendslayer222 wrote:You could make a game where the player is a person who keeps mysteriously flitting between different people's lives (& maps), finishing off with an extra map with the explanation to the previous statement (map made by the contest's winner).
Post Posted: 18 Jul 2009, 21:33
Post Posted: 18 Jul 2009, 21:45
Post Posted: 18 Jul 2009, 21:47
Legendslayer222 wrote:Yes, hub is probably better. But we still need a finish map, unlocked after all the others are completed, which should be made by the contest winner (or have a section by every entrant).
Post Posted: 19 Jul 2009, 00:29
Post Posted: 19 Jul 2009, 11:05
-Visc- wrote:What about a special map in the style of ''Room of champions'' for the winner similar to the one in UT after beating a gametype? That would be a nice prize.
Return to “8th Anniversary Speedmapping Contest”
Users browsing this forum: No registered users and 1 guest