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Ultra Kaks!

The archive for the 8th Anniversary Speedmapping Contest entries and discussion.

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Kaka
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Subject: Ultra Kaks!

Post Posted: 10 Jul 2009, 20:25

Just a picture to show I'm working on a contest map too :

Image

User avatar Buff Skeleton
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Post Posted: 10 Jul 2009, 20:28

Wow, vibrant colors! This is gonna be good (obviously; it's Kaka!).

Edit: I mean it's Kaks! Ultra Kaks!
Last edited by Buff Skeleton on 10 Jul 2009, 23:10, edited 1 time in total.

User avatar UBerserker
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Post Posted: 10 Jul 2009, 21:55

Nice archi but way too colourful for my taste.
Image

User avatar Lightning Hunter
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Post Posted: 10 Jul 2009, 23:03

UBerserker wrote:Nice archi but way too colourful for my taste.


I sometimes don't like colors this vibrant either, but I think in this case it makes the setup look more magical. If Kaka can pull it off using that much color, then I can't wait to play this. :tup:
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Image

User avatar Hellscrag
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Post Posted: 10 Jul 2009, 23:20

Nice pic. But you will need to make those trees available for download, unless you have made them for this contest.
Image
Life is what you make of it.

User avatar Buff Skeleton
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Post Posted: 10 Jul 2009, 23:25

Pretty sure those are BSP trees, actually :)

It looks like it, at least.

[Edit] Wait no what the hell am I thinking, there's no way the engine wouldn't completely shit itself if those were BSP, let alone light them properly

Kaka
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Post Posted: 10 Jul 2009, 23:28

I've made them for the contest, along with everything new in that pic 8) . They are meshes btw :tup:

User avatar Hellscrag
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Post Posted: 10 Jul 2009, 23:30

Kaka wrote:I've made them for the contest, along with everything new in that pic 8) . They are meshes btw :tup:


Then nice work! :tup:
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User avatar Legendslayer222
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Post Posted: 11 Jul 2009, 00:02

I love the use of colours. It's like food for my eyes (& it tastes good). :D

Sarevok
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Post Posted: 11 Jul 2009, 01:33

I like the lighting, I just think the colors are to strong. Maybe raise the saturation 20 units are so...the blue seems to overpower everything.

User avatar gp
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Post Posted: 11 Jul 2009, 03:06

Nice! :tup:

MartinW
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Post Posted: 11 Jul 2009, 10:19

Wow, someone said magical. That's the right term to use here. Don't reduce the colors' intensity, the strong colors are what helps to create that distinct feeling of a tropical place, a warm summer night somewhere in a hidden and sacred corner on Na'Pali. A safe haven.
Mappers too often try to get the lighting too mundane (they don't try to get it to look mundane but that's what they get ... including me, I whish that screenshot came from me).

User avatar UBerserker
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Post Posted: 11 Jul 2009, 10:24

Magical or not, I can't stand them. I'll have to desaturate my screen when playing this.
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User avatar Hellscrag
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Post Posted: 11 Jul 2009, 12:24

UBerserker wrote:Magical or not, I can't stand them. I'll have to desaturate my screen when playing this.


My advice would be, don't prejudge the map. Play it as the mapper intended it, and then rate the lighting afterwards.
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Sarevok
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Post Posted: 11 Jul 2009, 22:09

Screenshots can be misleading sometimes, I think it'll look better in game.

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