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Ultra Kaks!

The archive for the 8th Anniversary Speedmapping Contest entries and discussion.

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User avatar ividyon
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Post Posted: 11 Jul 2009, 22:18

it already looks good, what the hell are you people talking about
this is a nice contrast to waffnuffly's realistically uni-color lit map, we need some shinyness!
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User avatar UBerserker
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Post Posted: 11 Jul 2009, 22:31

Hellscrag@: I'm not pre-judging the map. I'm only criticizing what I'm seeing from the shot and what probably I'm mostly going to see in the level - the lighting style should be the same for the entire map/pack, as an obvious note.
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User avatar Hellscrag
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Post Posted: 12 Jul 2009, 13:29

Well, as sana says, contrast is good. Kaka's entry will also be a welcome contrast to the bleakness of the lighting in mine.
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Kaka
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Post Posted: 12 Jul 2009, 13:45

The map looks exactly the same in game, and i made it this way on purpose, so some of you might feel disapointed because I won't be changing the lighting style :tdown: :lol:

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Post Posted: 12 Jul 2009, 18:26

Yeah, I like the lighting. It doesn't look real at all, but so what? Not everything has to look realistic. This is clearly a good fantasy style going on here. Keep it up.

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Post Posted: 12 Jul 2009, 22:44

Wow....this is really striking :tup:
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User avatar Legendslayer222
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Post Posted: 12 Jul 2009, 23:28

I want more screenshots, but don't give any out any more, or the whole surprise will get up and run away.

You've really wet my appetite & now I want to eat your level.

I can't wait to see the winner of this competeition, there are some fine maps going. :D

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Post Posted: 13 Jul 2009, 23:44

MartinW wrote:Don't reduce the colors' intensity, the strong colors are what helps to create that distinct feeling of a tropical place, a warm summer night somewhere in a hidden and sacred corner on Na'Pali. A safe haven.


Kaka wrote:The map looks exactly the same in game, and i made it this way on purpose, so some of you might feel disapointed because I won't be changing the lighting style




yeah, don't change the lighting.. I LOVE it.
And as Sana says.. it's just different than Waff's work.. will bring a lot of variety in the results of the competition.. can't wait till all is done!! :D :tup: :tup:

Kaka
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Post Posted: 14 Jul 2009, 00:03

Actually I had to change the lighting a bit - see shots below - that kind of intense saturated light didn't mix well with some parts of the map which a little bit different approach when it comes to lights - but i think it still looks good ( the hell it looks fucking awesome lol, but more natural ).

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User avatar Hellscrag
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Post Posted: 14 Jul 2009, 00:10

Nice. Would it be possible to make it a tiny bit darker, so that the torches have more impact? (it may just be the gamma / my screen brightness)
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Kaka
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Post Posted: 14 Jul 2009, 00:16

This part is lit by two blue moons so that's the reason torches don't give much light but in the other side of the map there's less light from the sky and torche lights look a lot warmer. And it's still WIP so i probably will enhance lights when I'm done with the build.

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Post Posted: 14 Jul 2009, 00:24

Now I really love it :tup:
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User avatar Creavion
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Post Posted: 14 Jul 2009, 00:45

Well chosen grass texture...

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Post Posted: 14 Jul 2009, 01:10

Much better :tup: Love the look so far. That's why I don't use alot of low saturation lights, the colors usually clash, especially blue vs red.

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Post Posted: 14 Jul 2009, 01:20

I am really looking forward to this one, and am in full agreement with the others that have said it has a great style.

Legendslayer222 wrote:[...]this competeition, there are some fine maps going. :D


Indeed. :tup:

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