Well, you know how it works by now. You should be at about 60% build. If you've been mapping from the beginning and are still well below 60%, then you may have serious problems getting it done in time to the present timeframe.
A New Task
Here's something that I would like everybody to do if possible. It's not a big deal, and shouldn't take that long.
If you've ever played Xidia (and if not, why not?) then you may be aware that Team Phalanx provided a detailed commentary document in which mappers discussed the techniques used in building each of the maps and their feelings about the results. I'd quite like to produce something similar for the maps created for this contest, albeit one that focuses slightly more on influences and inspiration.
As such, please could each entrant provide a short commentary (no more than a few paragraphs) with their submission, discussing:
- The initial inspiration for the map(s);
- Any influences on the design or atmosphere you sought to create;
- How you went about planning the map;
- How you coped with the rules and the six week deadline;
- Whether you learned anything new about mapping during the build process; and
- How pleased you are with the outcome.
I would be interested to hear about everyone's experience of this contest, as I'm sure would a lot of people.
12/7 - Three weeks to go! (And a new task)
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- Hellscrag
- Founder
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- Location: In a random access memory of dreams
Subject: 12/7 - Three weeks to go! (And a new task)
Post Posted: 12 Jul 2009, 13:43
Last edited by Hellscrag on 19 Jul 2009, 11:11, edited 1 time in total.
Life is what you make of it.
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject:
Post Posted: 12 Jul 2009, 18:28
Heh, I'm actually really glad you mentioned that commentary thing, as I was considering writing one myself about various challenges and techniques I used, but didn't want to look like a tool if I was the only one doing it.
- Hellscrag
- Founder
- Posts: 4007
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 12 Jul 2009, 18:42
Waffnuffly wrote:Heh, I'm actually really glad you mentioned that commentary thing, as I was considering writing one myself about various challenges and techniques I used, but didn't want to look like a tool if I was the only one doing it.
Splendid. :tup:
Life is what you make of it.
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject:
Post Posted: 12 Jul 2009, 18:51
I was thinking of doing a bonus map after you complete the main level with translator messages saying about this kind of stuff, but I dropped the idea. It would have more interactivity than a commentary, but it depends on what everyone else is doing I suppose.
- Z-enzyme
- White Tusk
- Posts: 2136
- Joined: 13 Nov 2007, 20:01
Subject:
Post Posted: 12 Jul 2009, 18:51
Well, I wasn't considering doing something like that... It's obvious that I would do it without considering it... For me commentary file is a constant part of every thing I release... Though I haven't released much...
Edit.
@Legendslayer222: I like that! Maybe... But a TXT file can't be omitted here.
Edit.
@Legendslayer222: I like that! Maybe... But a TXT file can't be omitted here.
- Mister_Prophet
- Red Nemesis Leader
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- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject:
Post Posted: 19 Jul 2009, 14:45
I'm going to do my bonus commentary level in the Vortex Rikers cells.
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