A random sentence for a random mind.

[ut] "Vacillations of a Victorian Vagrant"

The archive for the 8th Anniversary Speedmapping Contest entries and discussion.

Moderators: ividyon, Semfry, zYnthetic

User avatar Hellscrag
Founder Founder
Posts: 3965
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject: [ut] "Vacillations of a Victorian Vagrant"

Post Posted: 16 Jul 2009, 19:34

Image Image
Image Image

Synopsis: In an oppressive warehouse district somewhere in an old Victorian city, a homeless man awakes in the derelict tenement he has sheltered in for the night. Deciding to make a move before he is discovered, he finds himself locked into the dismal street. Strange noises emanate from a cathedral-like factory. What's to be done?

Gameplay: Standard Unreal combat, but with the twist of an historic Earthbound setting. I'm aiming for better combat design than simply dumping creatures into the map. The climax of the map comes when the player gains entry to the factory and must shut down the source of the alien invasion forces.

Progress: As of 28/07/2009, VVV has now been released!

Edit 29/07/2009:

PATCHED to fix a bug in which the final boss sometimes doesn't appear. That's the only change, so there's no need to re-play the map if it worked OK for you, but I'd be grateful if everybody could re-download the map and delete the old version.

http://www.unrealsp.org/files/maps/SP-V ... ons101.zip (3.84MB)


Old thread:
http://www.unrealsp.org/forums/viewtopic.php?t=994
Last edited by Hellscrag on 29 Jul 2009, 19:35, edited 2 times in total.
Image
Life is what you make of it.

User avatar Creavion
Skaarj Warlord Skaarj Warlord
Posts: 745
Joined: 12 Nov 2007, 09:43

Subject:

Post Posted: 16 Jul 2009, 19:43

I wish I could be that creative with map titles. :)
Screens are looking good. I am only a little bit unsure about the mix of Skycity textures with modern uttech ones. :shy:
Last edited by Creavion on 16 Jul 2009, 19:47, edited 1 time in total.

User avatar Hellscrag
Founder Founder
Posts: 3965
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 16 Jul 2009, 19:44

Creavion wrote:I wish I could be that creative with map titles. :)


Language - it's a thing of mine. lol.
Image

Life is what you make of it.

User avatar UBerserker
Nali Priest Nali Priest
Posts: 7592
Joined: 11 Nov 2007, 21:00
Contact:

Subject:

Post Posted: 16 Jul 2009, 19:45

DOM-Tempoclasm style.
Image

User avatar jackrabbit
Skaarj Elder Skaarj Elder
Posts: 1014
Joined: 11 Nov 2007, 21:23

Subject:

Post Posted: 16 Jul 2009, 19:48

sounds AWESOME. Design reminds me of stuff comming from Shrakith'a/Illhaven
Last edited by jackrabbit on 16 Jul 2009, 19:52, edited 1 time in total.

User avatar Creavion
Skaarj Warlord Skaarj Warlord
Posts: 745
Joined: 12 Nov 2007, 09:43

Subject:

Post Posted: 16 Jul 2009, 19:48

Crap.. have edited my post not fast enough :/

User avatar Hellscrag
Founder Founder
Posts: 3965
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 16 Jul 2009, 19:55

UBerserker wrote:DOM-Tempoclasm style.


TempoClasm's implementation of this theme was terrible. I've been wanting to redress the balance ever since. This is a much more "integrated" design.

Creavion wrote:Screens are looking good. I am only a little bit unsure about the mix of Skycity textures with modern uttech ones. :shy:


The only UTTech texture is the glass. For a non-standard theme such as this one, I don't really mind where I get my texttures from as long as they are all appropriate to the "old industrial" style of the map and don't clash too much.

jackrabbit wrote:sounds AWESOME. Design reminds me of stuff comming from Shrakith'a/Illhaven


Thank you very much, that is a strong endorsement.
Image

Life is what you make of it.

User avatar Buff Skeleton
>:E >:E
Posts: 4069
Joined: 15 Dec 2007, 00:46

Subject:

Post Posted: 16 Jul 2009, 20:03

Oooooooooooooh YEEEEEEEEEEEEEAH

User avatar ividyon
Administrator Administrator
Posts: 2269
Joined: 12 Nov 2007, 14:43
Location: Stuttgart, Germany
Contact:

Subject:

Post Posted: 16 Jul 2009, 20:11

Image

This project is endorsed by Gentlebird.
UnrealSP.org webmaster & administrator

ImageImage

User avatar Darkon
White Tusk White Tusk
Posts: 2209
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject:

Post Posted: 16 Jul 2009, 20:25

Nice one, Scrag! Looks very promising! :tup: :tup:

User avatar UBerserker
Nali Priest Nali Priest
Posts: 7592
Joined: 11 Nov 2007, 21:00
Contact:

Subject:

Post Posted: 16 Jul 2009, 21:40

Hellscrag wrote:
UBerserker wrote:DOM-Tempoclasm style.


TempoClasm's implementation of this theme was terrible. I've been wanting to redress the balance ever since. This is a much more "integrated" design.


Still reminds me of it. Or more The Landing's second map.
Image

User avatar Hellscrag
Founder Founder
Posts: 3965
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 16 Jul 2009, 22:01

UBerserker wrote:Still reminds me of it. Or more The Landing's second map.


Don't you know I hate that map? Not a good comparison!
Image

Life is what you make of it.

Sarevok
Skaarj Assassin Skaarj Assassin
Posts: 124
Joined: 11 Mar 2009, 03:31
Location: somewhere

Subject:

Post Posted: 17 Jul 2009, 00:23

Lighting looks a little dull, but I'm assuming this was intentional for the theme. I do like the look of the map so far, interesting theme :tup:

User avatar zbreaker
Skaarj Berserker Skaarj Berserker
Posts: 322
Joined: 11 Nov 2007, 21:25
Location: Spire Village

Subject:

Post Posted: 17 Jul 2009, 02:53

Screens are looking quite intriguing...interesting concept :tup:
Old as Dirt

User avatar UBerserker
Nali Priest Nali Priest
Posts: 7592
Joined: 11 Nov 2007, 21:00
Contact:

Subject:

Post Posted: 17 Jul 2009, 10:07

Hellscrag wrote:Don't you know I hate that map?


No I don't :B
Image

Next

Who is online

Users browsing this forum: No registered users and 1 guest