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19/7 - Two weeks to go!

The archive for the 8th Anniversary Speedmapping Contest entries and discussion.

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User avatar Hellscrag
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Subject: 19/7 - Two weeks to go!

Post Posted: 19 Jul 2009, 11:13

By now your build should be at about 80% and you should be thinking about your gameplay scenarios. If you're already nudging 100%, then there can be no better idea than lots of testing.

Good luck!
Last edited by Hellscrag on 26 Jul 2009, 00:22, edited 2 times in total.
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User avatar Legendslayer222
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Subject:

Post Posted: 19 Jul 2009, 11:24

As we know, I'm nearly done.

About 88%, actually. Dramatic changes need to be done. :/

User avatar Buff Skeleton
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Subject:

Post Posted: 19 Jul 2009, 18:08

My geo is like 90% done save for little bits and pieces, the skybox, and some scripted stuff (which doesn't involve geo as much as movers). I'm still getting a little nervous about the deadline!

User avatar Hellscrag
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Subject:

Post Posted: 19 Jul 2009, 18:15

Waffnuffly wrote:I'm still getting a little nervous about the deadline!


Same here. I haven't reached my 80% yet (80% being as much as I intend to build).
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Z-enzyme
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Subject:

Post Posted: 19 Jul 2009, 19:19

I'm not nervous. I'm quite sure I can't make it now. My last week was full of other things I had to do, so did nothing with things I wanted to do...

Ah, well.

User avatar Hellscrag
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Subject:

Post Posted: 19 Jul 2009, 20:42

qtit wrote:I'm not nervous. I'm quite sure I can't make it now. My last week was full of other things I had to do, so did nothing with things I wanted to do...

Ah, well.


Can you shorten your plan in some way? Cut extraneous bits out?

After the contest, there may be an opportunity for some further work before the compilation release - we haven't really discussed the details of that yet.
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Z-enzyme
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Subject:

Post Posted: 19 Jul 2009, 21:08

Hellscrag wrote:
qtit wrote:I'm not nervous. I'm quite sure I can't make it now. My last week was full of other things I had to do, so did nothing with things I wanted to do...

Ah, well.


Can you shorten your plan in some way? Cut extraneous bits out?

After the contest, there may be an opportunity for some further work before the compilation release - we haven't really discussed the details of that yet.


I'm rather thinking of expanding the whole set and releasing it at the end of the summer as a stand alone SP-pack. Or whatever.

Sarevok
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Subject:

Post Posted: 19 Jul 2009, 23:06

My map will be more of a "lite" version, as I want to release something for the contest. I plan on doing an "expanded" version after the contest, lots of stuff I want to do, but don't have the time.

User avatar Hellscrag
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Subject:

Post Posted: 19 Jul 2009, 23:15

Sarevok wrote:My map will be more of a "lite" version, as I want to release something for the contest. I plan on doing an "expanded" version after the contest, lots of stuff I want to do, but don't have the time.


Depending on how much you want to add, we can talk about what version to use in the compilation release when the time comes.
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