Qtit's submission
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject:
Post Posted: 13 Oct 2009, 19:33
Got me from behind and killed me in four hits. Then, it was impossible to know your health which was really annoying. The Impact Hammer should be banned from SP, not even the Chainsaw sucks this much.
There's no reason to learn the timing of an utterly generic and useless weapon unless you want to do some high jumps, or be of pure annoyance in MP.
There's no reason to learn the timing of an utterly generic and useless weapon unless you want to do some high jumps, or be of pure annoyance in MP.
- Z-enzyme
- White Tusk
- Posts: 2136
- Joined: 13 Nov 2007, 20:01
Subject:
Post Posted: 13 Oct 2009, 20:23
UBerserker wrote:Got me from behind and killed me in four hits. Then, it was impossible to know your health which was really annoying. The Impact Hammer should be banned from SP, not even the Chainsaw sucks this much.
There's no reason to learn the timing of an utterly generic and useless weapon unless you want to do some high jumps, or be of pure annoyance in MP.
I disagree
I'll try to improve it a bit. And the health status.
- zacman
- Skaarj Warlord
- Posts: 690
- Joined: 23 Jun 2009, 02:51
- Location: Under your bed with a Chainsaw
Subject:
Post Posted: 14 Oct 2009, 04:44
UBerserker wrote:Got me from behind and killed me in four hits. Then, it was impossible to know your health which was really annoying. The Impact Hammer should be banned from SP, not even the Chainsaw sucks this much.
There's no reason to learn the timing of an utterly generic and useless weapon unless you want to do some high jumps, or be of pure annoyance in MP.
Well, the scene you get the impact hammer is you ARE Mining-and Mining Hammers aren't designed for fighting giant blue flying things, so it makes sense that it is unwieldy...
Code: Select all
(11:32:26) Shivaxi: i love fat girls
Code: Select all
(03:01:24 PM) <+All_Rights_Reserved> i'm not masturbating
- salsaSkaarj
- Gilded Claw
- Posts: 1862
- Joined: 21 Apr 2009, 21:54
- Location: on the prowl
Subject:
Post Posted: 14 Oct 2009, 11:15
zacman wrote:...Well, the scene you get the impact hammer is you ARE Mining-and Mining Hammers aren't designed for fighting giant blue flying things, so it makes sense that it is unwieldy...
Complete agreement here.
This map is not your standard Unreal map so expect something different - and it's not like the manta's are über-difficult.
But I confess to being slightly irritated that I couldn't see my healthstatus.
Although I am not a fan of the impact hammer - in this case, as zacman clearly pointed out) it absolutely fits in the situation!!
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject:
Post Posted: 14 Oct 2009, 14:58
It fits the situation, sure, but that's never an excuse for unbalanced gameplay. Too many mantas, bad engine collision, and water physics are just not a good mix in this scenario.
- ividyon
- Administrator
- Posts: 2354
- Joined: 12 Nov 2007, 14:43
- Location: Germany
- Contact:
Subject:
Post Posted: 14 Oct 2009, 15:02
Are we playing the same game? There were no issues with the Mantas. They just come straight at you, you hold primary fire until they arrive, etc...
How is it even possible to talk about difficulty in that situation?
How is it even possible to talk about difficulty in that situation?
UnrealSP.org webmaster & administrator
- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject:
Post Posted: 14 Oct 2009, 15:06
I got three of them from behind, and from what I've seen there are other couples when you go directly below the ship. Yep.
And I had to restart due to the save bug; thanks god you can bypass them by going outside the asteroid. There should be a replacement for the Impact Hammer or something which isn't as bad.
Yes, you can be killed from the Mantas.dot
And I had to restart due to the save bug; thanks god you can bypass them by going outside the asteroid. There should be a replacement for the Impact Hammer or something which isn't as bad.
Yes, you can be killed from the Mantas.dot
Last edited by UB_ on 14 Oct 2009, 15:10, edited 2 times in total.
- Z-enzyme
- White Tusk
- Posts: 2136
- Joined: 13 Nov 2007, 20:01
Subject:
Post Posted: 14 Oct 2009, 15:08
Waffnuffly wrote:It fits the situation, sure, but that's never an excuse for unbalanced gameplay. Too many mantas, bad engine collision, and water physics are just not a good mix in this scenario.
Don't worry bout the water physics, I've already created a no-gravity zone, where you depend ONLY on acceleration. Be afraid, be very afraid
And, as Sana already said, there's no way to be killed by those mantas... well, at least not if you're not suicidal.
Edit:
This save bug really concerns me. I had no problems with saving and loading so far, and that's why I have no idea where's the problem
Last edited by Anonymous on 14 Oct 2009, 15:10, edited 1 time in total.
- ividyon
- Administrator
- Posts: 2354
- Joined: 12 Nov 2007, 14:43
- Location: Germany
- Contact:
Subject:
Post Posted: 14 Oct 2009, 15:10
Then you could have tried to approach them one by one so there are no Mantas left behind you. I doubt our different experience has to do with difficulty filtering on the map, so I'm really clueless.
Also, how come those known as the most battle-hardened and hardcore players of the community cannot handle a couple of Mantas? The Impact Hammer is hilariously easy to use, enemies just need to be in vicinity for it to automatically trigger if you hold down mouse1.
Also, how come those known as the most battle-hardened and hardcore players of the community cannot handle a couple of Mantas? The Impact Hammer is hilariously easy to use, enemies just need to be in vicinity for it to automatically trigger if you hold down mouse1.
UnrealSP.org webmaster & administrator
- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject:
Post Posted: 14 Oct 2009, 15:12
How can I approach them one by one if they come in three right to me??
Once you kill one the other two have already damaged you. I never use the Impact Hammer because I never use weapons that are horrible as crap.
Once you kill one the other two have already damaged you. I never use the Impact Hammer because I never use weapons that are horrible as crap.
- ividyon
- Administrator
- Posts: 2354
- Joined: 12 Nov 2007, 14:43
- Location: Germany
- Contact:
Subject:
Post Posted: 14 Oct 2009, 15:20
I rest my case..
Do you ever write without having every sentence burst of negative, excessive terms? Not everything in life is fucking horrible as hell from all the goddamn crappy-ass stupid shit in it. This is like arguing with a swearing brick wall!
Do you ever write without having every sentence burst of negative, excessive terms? Not everything in life is fucking horrible as hell from all the goddamn crappy-ass stupid shit in it. This is like arguing with a swearing brick wall!
UnrealSP.org webmaster & administrator
Who is online
Users browsing this forum: No registered users and 108 guests