Guys (and gals, if there are any
) - which of you never experienced a situation where the weapon you had available in Unreal wasn't fit for the job, or the Skaarj was so close that the ASMD would kill you before the Skaarj did?
It happened to me many times with the ASMD, the Flakcannon, the eightball, even the razorjack which killed me when the Skaarj dodged and the razor bounced back from the wall. And the rifle proved worthless for rapid fire inj close combat.
It's the same thing with the impact hammer - it's not fit for the job, but there's nothing else which can do the job quickly - so we might as well learn how to cope with it.
Isn't it part of Unreal to find yourself in precarious situations, sometimes expected, but mostly it surprises and scares the shit out of you.
I am by no means a good Unreal player - Medium is my level, Hard is a nice challenge and Unreal is bloody hard work, but I have learned to expect strange things and if I still die , it's a sign that I haven't found the best approach to the situation yet.
It's perfectly possible to die when encountering the Mantas, but it's more likely that you can spot them from far enough and have time to enter back into the ship. I also got cornered once because I waited around too long (I had gone the long way round and saw them coming but instead of getting inside quickly I just had to see them up close. Needles to say I had to rush inside with one following me inside - and still I didn't get killed!!
My opinion is that the Mantas can stay they way they are, no extra weapon is necessary - but a means of getting the health status is necessary, and some more research should go into solving the bug with saving (that to me was the only real
for the map).
I find it strange that suddenly there a big fuss about this manta + impact hammer thing, while when the map was released most of Rome was silent.