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Post Posted: 04 Aug 2009, 19:08
Waffnuffly wrote:You know we have standards of decency around here involving the offering of CONSTRUCTIVE feedback instead of just brushing off someone's 6-weeks of effort
There's plenty of scenery to look at and explore while your DP is recharging
And by thinking, he means tactically: examine your environment and think about the best ways to lure enemies to chokepoints to more efficiently dispatch them... This goes for ANY FPS.
Post Posted: 04 Aug 2009, 19:47
Post Posted: 04 Aug 2009, 20:19
Post Posted: 04 Aug 2009, 20:26
Post Posted: 04 Aug 2009, 20:55
Post Posted: 04 Aug 2009, 21:20
UBerserker wrote:I'm trying too much in order like this. So far, the continuous FPS drops are really bothering me
Post Posted: 04 Aug 2009, 23:17
Post Posted: 04 Aug 2009, 23:53
UBerserker wrote:...Last fight gave me the Unreality vibe. But it was possible in a way after re-loading 20 times.
Post Posted: 05 Aug 2009, 11:37
salsaSkaarj wrote:IIRC Stakhanov (CMIIAW) has a history on USP.org.
Post Posted: 05 Aug 2009, 12:27
Mman wrote:salsaSkaarj wrote:IIRC Stakhanov (CMIIAW) has a history on USP.org.Not true.
Post Posted: 05 Aug 2009, 13:54
Post Posted: 05 Aug 2009, 14:01
UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.
Post Posted: 05 Aug 2009, 18:47
diamond wrote:After a quick look at tree in wireframe mode, I suppose that its leaves have some triangles that represents nothing but totally translucent parts of leaves, so they need to be removed. These are the triangles at the corners of the leaf surface, which is a square now, but can be "chamfered" by removing corner triangles.
Post Posted: 05 Aug 2009, 23:09
Post Posted: 06 Aug 2009, 01:08
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(11:32:26) Shivaxi: i love fat girls
(03:01:24 PM) <+All_Rights_Reserved> i'm not masturbating
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