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Posted: 04 Aug 2009, 17:57
by salsaSkaarj
Kaka wrote:...
To be honest I'm actually susrpised with such positive feedback.

I am not, the map is honestly good (I think the DP alone at the start is OK, after all it wasn't all that long before the enforcer was added (and I only needed it much later).
Glad to hear the end fight will be changed. That thought alone already adds 5 points to the map's score :wink:

Posted: 04 Aug 2009, 18:05
by Darkon
salsaSkaarj wrote:...I think the DP alone at the start is OK, after all it wasn't all that long before the enforcer was added (and I only needed it much later.


True.. you see so many times that you get a few weapons at the start besides the DP. When I encountered my first enemy in Enslaved, I was like "eh.. wait a sec.. did I miss a weapon pickup somewhere??" :) :tup:
I liked that actually... :P

Posted: 04 Aug 2009, 18:20
by Kaka
In the finall version you'll get Automag sooner, but still the begining is only with DP.

Posted: 04 Aug 2009, 18:27
by Buff Skeleton
I liked the beginning with just the DP. The powerup made it easier.

Posted: 04 Aug 2009, 18:28
by Stakhanov
I'll volunteer to balance out the positive feedback given here...

Honestly , this would make a fine flyby map if you fixed most BSP holes.
That's about it.

Posted: 04 Aug 2009, 18:31
by Buff Skeleton
Stakhanov wrote:I'll volunteer to balance out the positive feedback given here...

Honestly , this would make a fine flyby map if you fixed most BSP holes.
That's about it.

Are you saying the map is worthless other than as a flyby? Because that's definitely patently false (and nonconstructive... and really kinda mean-spirited). It's buggy and unpolished but still really has a great atmosphere.

Posted: 04 Aug 2009, 18:37
by Stakhanov
Well you're right , it's much better for walking around than flying , preferably without non-functional doors. And immaterial water and staircases. And enemies.

Posted: 04 Aug 2009, 18:39
by Legendslayer222
Stakhanov wrote:I'll volunteer to balance out the positive feedback given here...

Honestly , this would make a fine flyby map if you fixed most BSP holes.
That's about it.


What the hell are you on about? Do you have any concept of massive explorable maps? Going around finding hidden items, thinking of how to take on a certain fight & stuff is also what this map is about. Ok, gameplay was tough & tended to be a bit unbalanced, & there is bsp hell running amid the map, but that's the only problem.

Although, if Kaka made this into a flyby, it would replace the city intro in a split second! :D (Do it, Kaka!!!)

Posted: 04 Aug 2009, 18:47
by Stakhanov
What do you mean "thinking" ? X brutes are on your way , you only have a dispersion pistol. You shoot them with a combat stance that completely avoids any damage , then you wait for the energy reserve to regenerate. Which takes ages. The first 2 fights against skaarj troopers were more difficult , but in no way enjoyable. That stuff reminds me of Zephon.

Posted: 04 Aug 2009, 18:48
by Buff Skeleton
Stakhanov wrote:Well you're right , it's much better for walking around than flying , preferably without non-functional doors. And immaterial water and staircases. And enemies.

You know we have standards of decency around here involving the offering of CONSTRUCTIVE feedback instead of just brushing off someone's 6-weeks of effort :rolleyes:

Stakhanov wrote:What do you mean "thinking" ? X brutes are on your way , you only have a dispersion pistol. You shoot them with a combat stance that completely avoids any damage , then you wait for the energy reserve to regenerate. Which takes ages. The first 2 fights against skaarj troopers were more difficult , but in no way enjoyable. That stuff reminds me of Zephon.

There's plenty of scenery to look at and explore while your DP is recharging, and unless you suck horribly at the game, you don't even need to be above 1/4 charge to kill Lesser Brutes.

And by thinking, he means tactically: examine your environment and think about the best ways to lure enemies to chokepoints to more efficiently dispatch them, etc. There are some monsters you can escape from and lose in a building, saving you ammo, too. If you just drone through maps without the slightest thought for your environment, you're doing it wrong. This goes for ANY FPS.

Posted: 04 Aug 2009, 18:51
by Shivaxi
lol Stakhanov...I agree the game play was a bit on the downside...which I mention in my review, but I think your being a bit harsh...since you do eventually get some better weapons (mag, stinger, asmd, eightball)...so it wasn't a complete fail...

Posted: 04 Aug 2009, 18:57
by jackrabbit
I am shocked to hear what Stakhanov says here. Obviously this is coming from a guy who probably has not even beaten the original game. Don't bother with his comment.. its complete bullshit and simply not true at all.

Posted: 04 Aug 2009, 19:03
by Buff Skeleton
jackrabbit wrote:I am shocked to hear what Stakhanov says here. Obviously this is coming from a guy who probably has not even beaten the original game. Don't bother with his comment.. its complete bullshit and simply not true at all.

Hey hey, no need to go off in the complete opposite direction of his comments! He has a dissenting opinion and that's fine, though he chose a rather unfriendly way of expressing it.

Posted: 04 Aug 2009, 19:06
by ividyon
jackrabbit wrote:words

I don't even have a reaction image for this shit...

Posted: 04 Aug 2009, 19:08
by salsaSkaarj
IIRC Stakhanov (CMIIAW) has a history on USP.org. Whatever history is none of my business and won't cause any bias or prejudice with regards to criticism about a map.
However, when I disagree with that criticism I do wonder why that person's opinion differs so much.

Personally I don't see what's wrong with using a DP in such a way that you don't get hurt, and having to wait for energy regeneration? well, that's part of the game isn't it? Unlimited and continuous supply would make the DP a very powerful weapon.
And I wouldn't compare it to Zephon's gameplay, the first half of Zephon was difficult (even on easy) but then the maker forgot to implement the difficulty setting for mortals.
Yes, the end fight isn't what I would call balanced but that can be tweaked.
To call this map good for a flyby or a walkby, without specifying that it is also good for that (to which I agree) is shortsighted. Yes the map has flaws but you (as an experienced Unrealer, I presume) should be able to see past development-stage flaws and see the potential.