Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 06 Aug 2009, 14:12
Post Posted: 06 Aug 2009, 21:34
UBerserker wrote:The gameplay is, honestly, the best bit about the two maps. But it needs some tweaks regarding the inventory (as said before, more health is needed), scripted sequences and some variety.The build is a let-down. Aside the zone in which you get stuck, the lighting in the outdoor sections is weak (especially in the second map) and the place feels very empty. Lack of details indeed. It's funny though how much good is the first indoor area compared to the rest Then, there isn't a real story and both maps are short. They look weird as they are now, but the concept of going back in time is pretty damn nice.
Post Posted: 08 Aug 2009, 01:31
Post Posted: 08 Aug 2009, 10:51
Post Posted: 08 Aug 2009, 11:40
Post Posted: 08 Aug 2009, 12:51
Dork wrote:Slightly more off topic:Sarevok's profile http://www.hellscrag.net/phpBB2/profile ... ofile&u=10
Post Posted: 08 Aug 2009, 15:08
Post Posted: 15 Aug 2009, 03:46
Post Posted: 15 Aug 2009, 10:51
GTD-Carthage wrote:He used to be under the handle TheChief7 too during the era of the early 2000's. (Yay, knowing other people's personal history!)
Post Posted: 15 Aug 2009, 21:47
Return to “8th Anniversary Speedmapping Contest”
Users browsing this forum: No registered users and 1 guest