Posted: 06 Aug 2009, 14:12
The gameplay is, honestly, the best bit about the two maps. But it needs some tweaks regarding the inventory (as said before, more health is needed), scripted sequences and some variety.
The build is a let-down. Aside the zone in which you get stuck, the lighting in the outdoor sections is weak (especially in the second map) and the place feels very empty. Lack of details indeed. It's funny though how much good is the first indoor area compared to the rest
Then, there isn't a real story and both maps are short. They look weird as they are now, but the concept of going back in time is pretty damn nice.
The build is a let-down. Aside the zone in which you get stuck, the lighting in the outdoor sections is weak (especially in the second map) and the place feels very empty. Lack of details indeed. It's funny though how much good is the first indoor area compared to the rest
Then, there isn't a real story and both maps are short. They look weird as they are now, but the concept of going back in time is pretty damn nice.