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Thoughts for the compilation version

The archive for the 8th Anniversary Speedmapping Contest entries and discussion.

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Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 21 Aug 2009, 22:05

Kaka wrote:It's not a joke...


Thank you.

Hellscrag wrote:Sounds good. I would echo Peanuts' request for info on how map entrances should be designed. I guess it depends on your design, but some info as to what size brushes / hallways we should be interfacing with and how much space we have would be helpful.


Give me a day or two. I don't know that yet.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 21 Aug 2009, 22:30

I was in the same line as Creavion, I thought the Skybox had just those ugly borders. Either way, I just want the HUB to work properly, not to look good or anything.
ImageImage

User avatar Creavion
Skaarj Warlord Skaarj Warlord
Posts: 745
Joined: 12 Nov 2007, 09:43

Subject:

Post Posted: 21 Aug 2009, 22:56

Creavion wrote:Dont like those kind of jokes.

refered to that:
qtit wrote:I make p-e-r-f-e-c-t Skybox. Don't you dare to doubt that... :x

Only my opinion, I know it does not count that much (so yes, I better bash myself): It is just not funny.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 21 Aug 2009, 23:35

And I think that this...
Kaka wrote:It's not a joke...

...refered to that...
qtit wrote:I make p-e-r-f-e-c-t Skybox. Don't you dare to doubt that... :x

Right Kaka?
It was not a joke and it was not supposed to be funny.

Let's just stop this crap. I'll show you once I'm done with the map.

User avatar Creavion
Skaarj Warlord Skaarj Warlord
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Subject:

Post Posted: 22 Aug 2009, 00:12

Alright. :)

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 25 Aug 2009, 11:44

Ok, I'm trying to do something origina, but original means lot of trouble...

Image

...and sometimes a failure...

I disliked the last concept. So, there's a new one. The holes there in the constructions - these are windows.

User avatar Creavion
Skaarj Warlord Skaarj Warlord
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Joined: 12 Nov 2007, 09:43

Subject:

Post Posted: 25 Aug 2009, 15:36

Impressive! :tup:
I only miss some flags or so, you could also add some "egypt-torches" on the ground maybe for some more contrast in the lighting. Just some ideas.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 25 Aug 2009, 16:22

Shining statues!
I want so much shining effects on some enemies with armors or suits (Mercenaries).
ImageImage

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 25 Aug 2009, 19:31

Looks interesting. If you plan for every map to have a distinctive entryway designed in a way that reflects that map, however, you will need to make a transition from this exterior to a more enclosed interior at some point.
Image
Life is what you make of it.

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject:

Post Posted: 04 Sep 2009, 12:28

How long until the compilation release? My map still has a little bit more to be done (Mostly because I'm waiting to find the owner of the final office :wink: ) & although judging is over, the hub isn't finished yet...

Do I have much time?

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 04 Sep 2009, 15:00

Legendslayer222 wrote:How long until the compilation release? My map still has a little bit more to be done (Mostly because I'm waiting to find the owner of the final office :wink: ) & although judging is over, the hub isn't finished yet...

Do I have much time?


Yes. You have. ATM I'm busy with my work and... Um... Well... some, unfinished business at my university from last year. :/

User avatar salsaSkaarj
Gilded Claw Gilded Claw
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Location: on the prowl

Subject:

Post Posted: 28 Sep 2009, 13:46

Any chance of a progress report? (map updates, hub development)

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
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Location: England

Subject:

Post Posted: 24 Oct 2009, 23:47

How are things coming along? The hub's had plenty of time... Or have you been too busy to work on it?

User avatar Hellscrag
Founder Founder
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Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 25 Oct 2009, 00:09

We're dependent on qtit finding the time to finish the hub.
Image

Life is what you make of it.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 25 Oct 2009, 21:32

Umm... My time has been consumed by things I don't want to consume it... Life. In other words, there's no progress. Yet. Sorry. :(

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