LOL_PEANUTS wrote:If each mapper is still going to make their own entrance for their maps, perhaps we could get some specs as to what the level entrances should be like?
That depends on the mapper. I'll make an entrance to a corridor. Very short one. The door/corridor/portal/jumppod/you-name-it is up to you. You'll have a certain area to buid on, let's say 1024x1024x1024 and you do what you like.
If you want you even can change the entrance, add something, remove... I don't know. Use your imagination.
Waffnuffly will have the podium at the end of themusem, biggest, highest, most visible place. And a half of mapspace to do his entrance
Just tried to make some concept. That is the entrance to the building, inside will be filled with exposures concerning Unreal, some foliage, fountains (the water_streaming_down_the_glass fountain type), and some other stuff. Then player reaches the bigger hall, with a lot of windows in the roof, where one can choose a map they want to play. First will be the 6-hour maps. I don't know if there's any point in making other corridors for every of them. But, if you wold like to, no problem. Then, other maps situated on both sides. Every map will be provided with it's revision on a Computer Panel. No, I won't use translator messages. I hate that thing.
On the centre of the room there will be a screen with description of each place, and a podium with trophees.
I use the EOL textures along with some of it's color variations in second pack.