Did you know? All of these messages will likely be replaced before release.

Thoughts for the compilation version

The archive for the 8th Anniversary Speedmapping Contest entries and discussion.

Moderators: Semfry, ividyon

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject:

Post Posted: 18 Aug 2009, 11:29

Ah screw it, I can't be bothered to change my map at all for the compilation release, it'll stay as it is. :shake:

User avatar salsaSkaarj
Gilded Claw Gilded Claw
Posts: 1862
Joined: 21 Apr 2009, 21:54
Location: on the prowl

Subject:

Post Posted: 18 Aug 2009, 11:31

Legendslayer222 wrote:Ah screw it, I can't be bothered to change my map at all for the compilation release, it'll stay as it is. :shake:


Aw, come on, on Unreal difficulty the final boss is a bit too weak, you should at least double his health :D

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject:

Post Posted: 18 Aug 2009, 15:35

salsaSkaarj wrote:Aw, come on, on Unreal difficulty the final boss is a bit too weak, you should at least double his health :D


to 10?? not really worth it... :P

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 18 Aug 2009, 20:54

Couldn't you at least add more health in the run up to the Skaarj with the Quadshot?
Image
Life is what you make of it.

User avatar salsaSkaarj
Gilded Claw Gilded Claw
Posts: 1862
Joined: 21 Apr 2009, 21:54
Location: on the prowl

Subject:

Post Posted: 18 Aug 2009, 21:20

Legendslayer222 wrote:
salsaSkaarj wrote:Aw, come on, on Unreal difficulty the final boss is a bit too weak, you should at least double his health :D


to 10?? not really worth it... :P

I was just kidding.


Hellscrag wrote:Couldn't you at least add more health in the run up to the Skaarj with the Quadshot?

I truly have no idea how much work it involves to add a couple more opponents here and there and work the difficulty settings (but I guess it's a lot less work than changing geometry), but I thought the map was a bit too easy so a boost here and there would suit me fine.

At least reposition the first Skaarj (or add something) because I DPed all 4 from distance (they might as well have been not been there).

add-on 1 minute later: How about wating to see the reviews and then deciding on whether to add some tidbits here and there?

Kaka
Skaarj Berserker Skaarj Berserker
Posts: 475
Joined: 12 Nov 2007, 00:21
Location: Trójmiasto
Contact:

Subject:

Post Posted: 18 Aug 2009, 21:41

[quote[/quote]
add-on 1 minute later: How about wating to see the reviews and then deciding on whether to add some tidbits here and there?[/quote]

this would beta version contest then.

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject:

Post Posted: 19 Aug 2009, 12:02

Ok, ok! Edited with a bit of difficulty filtering & I've also added some health before the fight with DJ5.

& added a Skaarj for those who found this too easy. :wink:

-----

& due to a previous complaint about one corridor being too empty, I'm putting office doors along it. Post here, & it could be YOUR office in that corridor! :o

8 doors to give away!

(Just say if you'd like your name on a locked door & say what job title to put with it. :wink: )

User avatar salsaSkaarj
Gilded Claw Gilded Claw
Posts: 1862
Joined: 21 Apr 2009, 21:54
Location: on the prowl

Subject:

Post Posted: 19 Aug 2009, 13:09

Legendslayer222 wrote:...
(Just say if you'd like your name on a locked door & say what job title to put with it. :wink: )


name: salasaSkaarj
jobtitle: distractor

... and after reading that on the door a large Behemoth comes crashing through the wall behind you. :shock:

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject:

Post Posted: 19 Aug 2009, 14:26

salsaSkaarj wrote:name: salasaSkaarj
jobtitle: distractor

... and after reading that on the door a large Behemoth comes crashing through the wall behind you. :shock:


No, because that is someone else's office. :P Possible though, if any of the members here look like a behemoth. :wink:

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 19 Aug 2009, 15:58

Me like it.

Name: Q.
Jobtitle: Unreaologist.

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject:

Post Posted: 19 Aug 2009, 17:17

That's 2! We need another 6. I would do it myself, but I'm the boss :twisted:

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 19 Aug 2009, 17:57

Cool I want to join.

Name: UBerserker
Job: Outcast
ImageImage

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject:

Post Posted: 19 Aug 2009, 23:09

Oh damn I just noticed this is all technically in the wrong thread. :/ Please go over to the rise of USP thread!

User avatar jackrabbit
Skaarj Elder Skaarj Elder
Posts: 1014
Joined: 11 Nov 2007, 21:23

Subject:

Post Posted: 20 Aug 2009, 09:04

Name: Jackrabbit
Job: Psychonaut

User avatar zacman
Skaarj Warlord Skaarj Warlord
Posts: 690
Joined: 23 Jun 2009, 02:51
Location: Under your bed with a Chainsaw

Subject:

Post Posted: 21 Aug 2009, 03:44

Name: Zacman the Damned
Job: Redeemer Polisher

(BTW, I have a spare bot I have lying around who was to be the boss of NT, if you wanna power him down and stick him in the office...)
ImageImage

Code: Select all

(11:32:26) Shivaxi: i love fat girls

Code: Select all

(03:01:24 PM) <+All_Rights_Reserved> i'm not masturbating

Previous Next

Who is online

Users browsing this forum: No registered users and 75 guests

Copyright © 2001-2024 UnrealSP.org

Powered by phpBB® Forum Software © phpBB Limited