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Posted: 18 Aug 2009, 11:29
by Legendslayer222
Ah screw it, I can't be bothered to change my map at all for the compilation release, it'll stay as it is.
Posted: 18 Aug 2009, 11:31
by salsaSkaarj
Legendslayer222 wrote:Ah screw it, I can't be bothered to change my map at all for the compilation release, it'll stay as it is.
Aw, come on, on Unreal difficulty the final boss is a bit too weak, you should at least double his health
Posted: 18 Aug 2009, 15:35
by Legendslayer222
salsaSkaarj wrote:Aw, come on, on Unreal difficulty the final boss is a bit too weak, you should at least double his health
to 10?? not really worth it...
Posted: 18 Aug 2009, 20:54
by Hellscrag
Couldn't you at least add more health in the run up to the Skaarj with the Quadshot?
Posted: 18 Aug 2009, 21:20
by salsaSkaarj
Legendslayer222 wrote:salsaSkaarj wrote:Aw, come on, on Unreal difficulty the final boss is a bit too weak, you should at least double his health
to 10?? not really worth it...
I was just kidding.
Hellscrag wrote:Couldn't you at least add more health in the run up to the Skaarj with the Quadshot?
I truly have no idea how much work it involves to add a couple more opponents here and there and work the difficulty settings (but I guess it's a lot less work than changing geometry), but I thought the map was a bit too easy so a boost here and there would suit me fine.
At least reposition the first Skaarj (or add something) because I DPed all 4 from distance (they might as well have been not been there).
add-on 1 minute later: How about wating to see the reviews and then deciding on whether to add some tidbits here and there?
Posted: 18 Aug 2009, 21:41
by Kaka
[quote[/quote]
add-on 1 minute later: How about wating to see the reviews and then deciding on whether to add some tidbits here and there?[/quote]
this would beta version contest then.
Posted: 19 Aug 2009, 12:02
by Legendslayer222
Ok, ok! Edited with a bit of difficulty filtering & I've also added some health before the fight with DJ5.
& added a Skaarj for those who found this too easy.
-----
& due to a previous complaint about one corridor being too empty, I'm putting office doors along it. Post here, & it could be YOUR office in that corridor!
8 doors to give away!
(Just say if you'd like your name on a locked door & say what job title to put with it.
)
Posted: 19 Aug 2009, 13:09
by salsaSkaarj
Legendslayer222 wrote:...
(Just say if you'd like your name on a locked door & say what job title to put with it.
)
name: salasaSkaarj
jobtitle: distractor
... and after reading that on the door a large Behemoth comes crashing through the wall behind you.
Posted: 19 Aug 2009, 14:26
by Legendslayer222
salsaSkaarj wrote:name: salasaSkaarj
jobtitle: distractor
... and after reading that on the door a large Behemoth comes crashing through the wall behind you.
No, because that is someone else's office.
Possible though, if any of the members here look like a behemoth.
Posted: 19 Aug 2009, 15:58
by Z-enzyme
Me like it.
Name: Q.
Jobtitle: Unreaologist.
Posted: 19 Aug 2009, 17:17
by Legendslayer222
That's 2! We need another 6. I would do it myself, but I'm the boss
Posted: 19 Aug 2009, 17:57
by UB_
Cool I want to join.
Name: UBerserker
Job: Outcast
Posted: 19 Aug 2009, 23:09
by Legendslayer222
Oh damn I just noticed this is all technically in the wrong thread.
Please go over to the rise of USP thread!
Posted: 20 Aug 2009, 09:04
by jackrabbit
Name: Jackrabbit
Job: Psychonaut
Posted: 21 Aug 2009, 03:44
by zacman
Name: Zacman the Damned
Job: Redeemer Polisher
(BTW, I have a spare bot I have lying around who was to be the boss of NT, if you wanna power him down and stick him in the office...)