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Posted: 21 Aug 2009, 22:05
by Z-enzyme
Kaka wrote:It's not a joke...


Thank you.

Hellscrag wrote:Sounds good. I would echo Peanuts' request for info on how map entrances should be designed. I guess it depends on your design, but some info as to what size brushes / hallways we should be interfacing with and how much space we have would be helpful.


Give me a day or two. I don't know that yet.

Posted: 21 Aug 2009, 22:30
by UB_
I was in the same line as Creavion, I thought the Skybox had just those ugly borders. Either way, I just want the HUB to work properly, not to look good or anything.

Posted: 21 Aug 2009, 22:56
by Creavion
Creavion wrote:Dont like those kind of jokes.

refered to that:
qtit wrote:I make p-e-r-f-e-c-t Skybox. Don't you dare to doubt that... :x

Only my opinion, I know it does not count that much (so yes, I better bash myself): It is just not funny.

Posted: 21 Aug 2009, 23:35
by Z-enzyme
And I think that this...
Kaka wrote:It's not a joke...

...refered to that...
qtit wrote:I make p-e-r-f-e-c-t Skybox. Don't you dare to doubt that... :x

Right Kaka?
It was not a joke and it was not supposed to be funny.

Let's just stop this crap. I'll show you once I'm done with the map.

Posted: 22 Aug 2009, 00:12
by Creavion
Alright. :)

Posted: 25 Aug 2009, 11:44
by Z-enzyme
Ok, I'm trying to do something origina, but original means lot of trouble...

Image

...and sometimes a failure...

I disliked the last concept. So, there's a new one. The holes there in the constructions - these are windows.

Posted: 25 Aug 2009, 15:36
by Creavion
Impressive! :tup:
I only miss some flags or so, you could also add some "egypt-torches" on the ground maybe for some more contrast in the lighting. Just some ideas.

Posted: 25 Aug 2009, 16:22
by UB_
Shining statues!
I want so much shining effects on some enemies with armors or suits (Mercenaries).

Posted: 25 Aug 2009, 19:31
by Hellscrag
Looks interesting. If you plan for every map to have a distinctive entryway designed in a way that reflects that map, however, you will need to make a transition from this exterior to a more enclosed interior at some point.

Posted: 04 Sep 2009, 12:28
by Legendslayer222
How long until the compilation release? My map still has a little bit more to be done (Mostly because I'm waiting to find the owner of the final office :wink: ) & although judging is over, the hub isn't finished yet...

Do I have much time?

Posted: 04 Sep 2009, 15:00
by Z-enzyme
Legendslayer222 wrote:How long until the compilation release? My map still has a little bit more to be done (Mostly because I'm waiting to find the owner of the final office :wink: ) & although judging is over, the hub isn't finished yet...

Do I have much time?


Yes. You have. ATM I'm busy with my work and... Um... Well... some, unfinished business at my university from last year. :/

Posted: 28 Sep 2009, 13:46
by salsaSkaarj
Any chance of a progress report? (map updates, hub development)

Posted: 24 Oct 2009, 23:47
by Legendslayer222
How are things coming along? The hub's had plenty of time... Or have you been too busy to work on it?

Posted: 25 Oct 2009, 00:09
by Hellscrag
We're dependent on qtit finding the time to finish the hub.

Posted: 25 Oct 2009, 21:32
by Z-enzyme
Umm... My time has been consumed by things I don't want to consume it... Life. In other words, there's no progress. Yet. Sorry. :(