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Posted: 19 Aug 2009, 20:42
by UB_
The coloured Queen is not in use :rolleyes:
Also, I miss the golden Bloblet...

Posted: 19 Aug 2009, 21:14
by ElectricIce
The Behemoth face is used If i recall, as the Banned Icon..

Posted: 19 Aug 2009, 21:19
by Hellscrag
UBerserker wrote:The coloured Queen is not in use :rolleyes:


I know that, but it's the same creature and the same screenshot. Here's what I think of your rolleyes, by the way:

Image

{WINGS}Zombiehunter wrote:The Behemoth face is used If i recall, as the Banned Icon..


That can be changed.

Posted: 19 Aug 2009, 21:20
by ElectricIce
I don't feel entirely safe when you say that XD But okay.

Posted: 19 Aug 2009, 21:36
by ividyon
Image
Image

Posted: 19 Aug 2009, 21:38
by Hellscrag
sana wrote:Image


I stand corrected. I guess we could use that one. Thanks sana.

Posted: 19 Aug 2009, 21:39
by UB_
^Those are really good.

Hellscrag wrote:Image


>:E

Posted: 19 Aug 2009, 21:46
by UB_
Is the countdown link only accessible from this thread? No way to find it in the featured articles.

Posted: 19 Aug 2009, 22:28
by Buff Skeleton
Yessssss thanks sana/Scrag etc!

Posted: 19 Aug 2009, 22:48
by Kaka
Waffnuffly - congratulations!

As for my map... well, everything has been said. All I can say - prepare a pack of nappies for the next version. Also since TCO release isn't that far - this is the first map of my new project. Details will be revealed after the compilation pack is ready :tup:

Posted: 19 Aug 2009, 23:12
by Hellscrag
UBerserker wrote:Is the countdown link only accessible from this thread? No way to find it in the featured articles.


It is there... refresh.

Posted: 20 Aug 2009, 13:13
by ividyon
apparently I didn't submit the post I made yesterday.. damn, what did I even write?

R2L got a solid, fair score, however I hope that the judges didn't actually think this was the extent of my mapping abilities. I rushed the architecture like mad, so the buildings are just a couple of boxes slapped together. also I screwed up a couple of things (you can quadshot alt-fire jump over pretty much everything to avoid the zombies) and had the generally bad idea of limiting player ammo, for with unlimited ammo there at least would have been the meta-game objective of scoring highest in the USP community.

congrats to Waff. even though personally I wanted VVV to win since Waff's overly haphazard clusterfuck gameplay preferences don't really suit me, it is obvious that the amount of work he put into the map in such a short time and the way he actually realized an epic concept (something only few in our community can actually pull off without abandoning 30000 projects on the way) should be and has been rewarded appropriately. good job, man.

Posted: 20 Aug 2009, 13:24
by ElectricIce
Well He creates EXU almost by himself doing the own maps and edits the other ones, I mean his work is like a gods work, He more or less created life here with TLF so I say Thousand congrats Lord Waff You have my eternal Congratulation for creating this beast and Hunger for more of EXU :D

Posted: 20 Aug 2009, 18:42
by UB_
sana wrote:R2L got a solid, fair score, however I hope that the judges didn't actually think this was the extent of my mapping abilities.


I never took that in consideration, and probably the other judges did the same. It's freaking six hours, that are not enough for mappers to show their full potential (it's an inhuman time for build maps).
Same story can be said for the other three ultra Speedmaps.

Posted: 20 Aug 2009, 19:14
by Buff Skeleton
OK, yeah, I won't have time to work on the hub and I don't have a particularly good visual concept for it. Whoever is next in line can take it! I will post some ideas I had in the concept thread through.