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(Old) General Discussion Thread

The archive for the 8th Anniversary Speedmapping Contest entries and discussion.

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User avatar ividyon
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Post Posted: 14 Jun 2009, 21:53

calm down









don't derail the thread into a 227 flamewar now will you guys
Last edited by ividyon on 14 Jun 2009, 21:58, edited 1 time in total.
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User avatar Shivaxi
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Post Posted: 14 Jun 2009, 21:55

UBerserker wrote:I don't think anyone could give a crap if someone who feels like god make use of useless special effects in their maps.


Wow...looks like someone is a 227 hater...

Not trying to start a flame war here...but 227 isn't just about special effects. Maybe you should take to time to look into it more (via download the patch -_- read the wiki or 227 release notes) before you make such bs claims.
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User avatar UBerserker
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Post Posted: 14 Jun 2009, 22:07

No bullshit claims.

I read all the stuff from the wiki and all the worthwhile stuff are the fixed crashes obviously, and anything strictly gameplay-wise. Stability & fun > Graphics. The patch got that one right.

But since the map has to work in UT I don't think I'll ever get to see special effects like the ones you mentioned.

Build a map with architecture which looks good and detailed enough, make the gameplay as unique and entertaining as possible and a story which makes sense. Those are good enough for a win.


don't derail the thread into a 227 flamewar now will you guys


Calm down. My comment was directed even at non-227 special features.
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User avatar Creavion
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Post Posted: 14 Jun 2009, 22:41

One question: If are using any custom content.. whats better, include that into a seperate package or should we mylevel that stuff?

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Post Posted: 14 Jun 2009, 22:44

If it's not compatible with 226 and UT I think 227 should be banned, full stop. If it is compatible then I think it's fine.

User avatar Hellscrag
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Post Posted: 14 Jun 2009, 22:51

It absolutely must not be built in 227, because it needs to be forward compatible to UT, and this contest is (as repeatedly outlined) about mapping, not about using engine mods.

If you can create a 226-compatible map in 227, though, then fair enough.

Shivaxi: This is an SP mapping contest, not Coop or DM. Coop support is of course fine, but you won't get any extra credit for it.
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User avatar Hellscrag
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Post Posted: 14 Jun 2009, 22:56

Creavion wrote:One question: If are using any custom content.. whats better, include that into a seperate package or should we mylevel that stuff?


Use your judgement, based on how much of the additional stuff you are using.
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User avatar Creavion
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Post Posted: 14 Jun 2009, 22:58

I thought of compatibility of Unreal. AFAIK previous unreal 1 versions do not support MyLevel?

User avatar Hellscrag
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Post Posted: 14 Jun 2009, 22:59

Creavion wrote:I thought of compatibility of Unreal. AFAIK previous unreal 1 versions does not support MyLevel?


Sorry, I don't know the answer to that. If that's the case, though, then just include the relevant packages in your zip.
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User avatar Hellscrag
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Post Posted: 14 Jun 2009, 23:12

Please continue the discussion on the "Proposed Rules" thread:
http://www.unrealsp.org/forums/viewtopic.php?t=976
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