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Post Posted: 13 Jun 2009, 18:18
Post Posted: 13 Jun 2009, 18:26
Post Posted: 13 Jun 2009, 18:30
Frieza wrote:I think the restriction on custom textures should be thrown out of the window but otherwise the rules seem good to me If the restriction is there to level the playing field I think the judges should and will be able to see through the new textures and just rate it for architecture and technical accomplishment. I just think that custom textures will be able to contribute to creating a new, fresh look that we haven't seen a lot (not to say it's a grounds to rate maps using stock textures lower than those that don't).
Including a custom texture set or music file that has been widely used in SP mapping is fine, but don't create a massive zip / rar file containing ten different texture, music and sound packages. Keep it simple.
Post Posted: 13 Jun 2009, 18:43
Post Posted: 13 Jun 2009, 18:47
Frieza wrote:The widely used in SP mapping part. Why limit ourselves to texture packs that we've seen a hundred times over? If someone wants to use new or relatively unknown textures there should be no rules against that.
Post Posted: 13 Jun 2009, 18:48
Waffnuffly wrote:I think Scrag is just saying don't use 500mb of custom textures for a single map that takes 20 minutes to play.
Post Posted: 13 Jun 2009, 19:04
Post Posted: 13 Jun 2009, 19:29
Post Posted: 13 Jun 2009, 19:35
Post Posted: 13 Jun 2009, 19:36
Post Posted: 13 Jun 2009, 19:38
Creavion wrote:PlatformThis means we have to map with UnrealEd 1? (even if it can be patched with 227f)
Creavion wrote:Use of prefabsYou mean meshes? I really dont want to use those ugly unreal 1 plants.. sry^^ really not. Please allow custom plants
Creavion wrote:Importing Custom Content:Do you accept the 15 MB package WOTNature from Wheel of time? I have already uploaded it.Could we not complile a "spinner/predator" package or so?
Creavion wrote:MusicAll Unreal / RTNP and Unreal Beta tracks allowed?
Creavion wrote:Levelstarts and Ends:So we dont have to worry about "damn, I have made a mine exit" but the next map is starting in space...?
Creavion wrote:Map count:We are limited to one map? (just ask in the case something could happen that I need 2 map files because of the node limit, I have to plan something like that from the beginning)
Raven wrote:Maybe just put size limit of archived content? Let's say all stuff must be no bigger then 20MB in zip/rar archive. Anyway I'd also allow to use .:..: emitter. After all maps will be judged by gameplay - all other stuff (like particles) will be just add-on.
Post Posted: 13 Jun 2009, 19:43
Post Posted: 13 Jun 2009, 19:50
Creavion wrote:1. What does it mean now? Is the UT ed now allowed for using or not? (for pack)2. I demand an expection for meshes! I dont plant to make a hick jungle map as like with Kamah, I just want to use some less palms, farns etc.It is just like that I dont want to use the Unreal 1 plants.3. WOTNature: The Nature textures from Wheel of Time (take a look in the other thread, I already uploaded that stuff)
Post Posted: 13 Jun 2009, 19:54
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