UnrealSP.Org Eighth Anniversary Speedmapping Competition
Basic Rules
All maps must be built from scratch within the six week period of the contest. While we would like to let you use an existing incomplete map as a base, it wouldn't be fair on the other contestants. However, if your existing incomplete map only consists of a couple of rooms, then it is probably acceptable - please discuss with the judges and the other entrants before proceeding.
Please do not start building the map before the contest officially commences. (Although planning / sketching / brainstorming ideas is acceptable).
All maps must be playable single player maps using stock Unreal / UT pawns and weapons. The map should have a beginning, a middle and an end. It shouldn't just "stop" without an exit teleporter or other obvious ending.
There is no other restriction on the storyline. Meaning that maps do not have to be set on Na Pali.
Platform
All submissions must be compatible with Unreal 226f or UT 436 / Oldskool. This is so that everybody can have a level playing field.
Use of Prefabs
Limited use of decorative prefabs is acceptable. However, please limit it to prefabs of your own design and prefabs from stock Unreal / UT maps.
Importing Custom Content
Do not use existing custom code. This is, again, in the interests of fairness as this is primarily a mapping competition. Focus on using the tools that Unreal / UT / Oldskool provide you with to create your map. The following exceptions, however, are acceptable:
- UMS
- Firefly script
New code, textures, sound and music created specifically for the contest are acceptable. (Within reason - again, don't overdo it.)
Submission Agreement
Entrants should be willing, if the contest produces a sufficient quality and quantity of work, for their maps to be compiled into a larger map pack or compilation distributed by UnrealSP.Org.
Assessment
Maps will be assessed by a panel of judges and given a score out of 10, and the map that receives the highest average score will be the winner. I don't intend to undertake a full and detailed assessment against the UnrealSP.Org review schema; however, the criteria listed on the schema will act as broad determinants of quality. Judges will not be barred from submitting maps to the contest, as their submissions can be assessed by the other judges on the panel.
The Prize
Erm... kudos? I would welcome suggestions. At present, I can't think of anything in particular, except possibly for:
- An UnrealSP.Org e-mail address; or
- The opportunity to lead on compiling all of the submissions into a map pack.
(Now welcoming any volunteers to be judges! Judges will need to be willing to play all of the submissions at the end of the contest and award them scores, feeding their scores back to me within a period of about two weeks of the close of the contest. I am happy to put myself forward as a judge.)