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Posted: 14 Jun 2009, 21:53
by ividyon
calm down









don't derail the thread into a 227 flamewar now will you guys

Posted: 14 Jun 2009, 21:55
by Shivaxi
UBerserker wrote:I don't think anyone could give a crap if someone who feels like god make use of useless special effects in their maps.


Wow...looks like someone is a 227 hater...

Not trying to start a flame war here...but 227 isn't just about special effects. Maybe you should take to time to look into it more (via download the patch -_- read the wiki or 227 release notes) before you make such bs claims.

Posted: 14 Jun 2009, 22:07
by UB_
No bullshit claims.

I read all the stuff from the wiki and all the worthwhile stuff are the fixed crashes obviously, and anything strictly gameplay-wise. Stability & fun > Graphics. The patch got that one right.

But since the map has to work in UT I don't think I'll ever get to see special effects like the ones you mentioned.

Build a map with architecture which looks good and detailed enough, make the gameplay as unique and entertaining as possible and a story which makes sense. Those are good enough for a win.


don't derail the thread into a 227 flamewar now will you guys


Calm down. My comment was directed even at non-227 special features.

Posted: 14 Jun 2009, 22:41
by Creavion
One question: If are using any custom content.. whats better, include that into a seperate package or should we mylevel that stuff?

Posted: 14 Jun 2009, 22:44
by Semfry
If it's not compatible with 226 and UT I think 227 should be banned, full stop. If it is compatible then I think it's fine.

Posted: 14 Jun 2009, 22:51
by Hellscrag
It absolutely must not be built in 227, because it needs to be forward compatible to UT, and this contest is (as repeatedly outlined) about mapping, not about using engine mods.

If you can create a 226-compatible map in 227, though, then fair enough.

Shivaxi: This is an SP mapping contest, not Coop or DM. Coop support is of course fine, but you won't get any extra credit for it.

Posted: 14 Jun 2009, 22:56
by Hellscrag
Creavion wrote:One question: If are using any custom content.. whats better, include that into a seperate package or should we mylevel that stuff?


Use your judgement, based on how much of the additional stuff you are using.

Posted: 14 Jun 2009, 22:58
by Creavion
I thought of compatibility of Unreal. AFAIK previous unreal 1 versions do not support MyLevel?

Posted: 14 Jun 2009, 22:59
by Hellscrag
Creavion wrote:I thought of compatibility of Unreal. AFAIK previous unreal 1 versions does not support MyLevel?


Sorry, I don't know the answer to that. If that's the case, though, then just include the relevant packages in your zip.

Posted: 14 Jun 2009, 23:12
by Hellscrag
Please continue the discussion on the "Proposed Rules" thread:
http://www.unrealsp.org/forums/viewtopic.php?t=976