redeye, you don't have to have to make a masterpiece to enter a contest. There's no standard of quality for maps really anymore; if you make it, people will play it. More experienced players/mappers might see how noobish it is, but that's still not going to be a huge deal if it's fun to play.
And that map I released a while back which took me only two days? Well, it's really small, there's no gameplay element, and it doesn't even have much of anything for the interior, let alone terrain outside the walkable areas. It was more of a test map. Now, if you feel daunted by that, remember that I've been mapping for like 10 years now and have this engine pretty much mastered. If you just started mapping recently, obviously you aren't going to make stuff like that right away, and that's ok.
People are understanding of how hard it is to get good at mapping, because there's not a lot of people who stick with it this long. You either get addicted to it like I did, or you become a normal person and have a life
@Scrag, no no no, It is very good to have the mapping keep coming.
But when I play these things, yours,Prophs, spatial fear, Nali Chronicles, and others, I feel so out-gunned I can't imagine how frigging awesome even a 6 week map will be.
I do have an idea as of last night, might be good. Sorry, don't really mean to be a drag.
I guess what I mean is, how maps could be judged, how important is it for a story line, or looks, or game-play, any judges taking bribes ?
I will try something, if it gets to hectic to do, It won't be done in time.