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Post Posted: 08 Sep 2018, 12:22
Post Posted: 08 Sep 2018, 12:23
This method requires little knowledge of the editor, yet manages to deliver a somewhat "goodlookin" result.
Here, you can scale the brush.Given the fact our brush is high enough, we will ignore the "Z" value. (Keep it on 1, which means, we multiply the original size with 1 so it remains the same (2048 UU))"X" and "Y" values are more interesting.This will define the "fatness" of the brush "X's value" multiplies in the X axis while "Y's value" multiplies in the Y axis.Let's set them around... 10!!!You can set "X" and "Y" to different values to get a somewhat "malformed" shape.Close the menu, and see the red builder brush grewth.
Post Posted: 08 Sep 2018, 12:24
Post Posted: 08 Sep 2018, 12:25
Post Posted: 13 Sep 2018, 23:53
Post Posted: 14 Sep 2018, 20:00
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