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Re: UA's Scripts

Posted: 02 Aug 2010, 18:46
by Jet v4.3.5
Was wondering about the projected brush. I'm wondering how one would set up an effect such as the ones seen in the video and also what changes or fixes are being made to the final version that make it different from the one being used in the video, by Waffnuffly, and anyone else who have used it in the past.

Re: UA's Scripts

Posted: 03 Aug 2010, 19:30
by UArchitect
the only real difference (so far) is just code related stuff you probably wont notice, heres a quick run down of how it works

you find a wall with a hole, window, crack, doorway or whatever you want the light beams to be traced around, you place some temporary nodes around the edge of the shape (any actor can be a node, lights, pathnodes, nalicows, doesnt matter) you give them sequential tags like Tag0 Tag1 Tag3 and so on, then you find an actor to be your source actor and give it a tag like Sunlight, then you right click the brushbuilder put in 'Tag' as the vertex tag, and 'Sunlight' as the source tag and choose a distance to extrude, and thats about it

Re: UA's Scripts

Posted: 04 Aug 2010, 20:16
by Darkon
went through UA's vids on youtube.. and found this one...:
https://www.youtube.com/watch?v=1M-YQkS3UQw

that was meant for BfNP, right? I think I've seen another vid of this tho where you moved around in that room, looking at the dust coming down. (which was leaked accidentally)

Re: UA's Scripts

Posted: 04 Aug 2010, 21:31
by UArchitect
just note, you really cant see poop in the embedded version of that video, if you want to know whats going on there, view it on youtube at 480p and expand the video window

Re: UA's Scripts

Posted: 05 Aug 2010, 21:53
by Z-enzyme
Lol, improving detail, aren't ya UArch? What is that? HL2? lolz, dust in sunlight rays. God damn...

Re: UA's Scripts

Posted: 06 Aug 2010, 00:37
by Mister_Prophet
yeah that's a BFNP map all right.

Re: UA's Scripts

Posted: 06 Aug 2010, 02:18
by UArchitect
frieza made the map btw :P not my doing there, i just made the video to show the effect
in fact i cant remember who even recorded the vid me or frieza, my memory doesnt go 5 years back!

personally the dust in the light beams in hl2 looks pretty shitty compared to these! just my opinion of course! :>

Re: UA's Scripts

Posted: 01 Sep 2010, 18:01
by Jet v4.3.5
General question. What's in the trigger pack, for the most part?

Re: UA's Scripts

Posted: 04 Jan 2011, 20:17
by Gizzy
UA are you going to release any more of these?
I'll give you more brushbuilders if you do.

Loljk mine are broken

Re: UA's Scripts

Posted: 07 Jan 2011, 02:40
by UArchitect
yes, ive been incredibly distracted/busy/sleepy/not well so basically any thread i post ends up gathering dust at some point, but yo... thats just how i roll
are you interested in anything specific, if so lemme know

i will get around to all this stuff one of these days but uh, yeah, keep reminding me or ill forget

Re: UA's Scripts

Posted: 19 Jan 2011, 09:53
by zacman
I want the brush gun :P

On a Serious note, any chance of releasing the Projected Brush? :>

Re: UA's Scripts

Posted: 12 Aug 2011, 05:30
by Jet v4.3.5
I just wanted to pop in and note that 1) the updated link to the updated 3D sky script hasn't been fixed (or mirrored, if you plan on uploading your latest version), and 2) I recall you sending me a rather useful script at one point, namely the collision proxy actor. Whichever version of that script you sent me was standalone and did not require any modified engine.u file, and it was extremely useful (and I need it again). Just curious whether or not you'd consider making that available here, as a lot of people could probably use that to their advantage.

Re: UA's Scripts

Posted: 04 Dec 2016, 00:23
by Shivaxi
Have any more of these been released yet? Still using UARain today, such a good mod. Would be interested in many of these other ones, especially the cellshading one.