Could be asleep, typing random messages instead.

Modeling thread

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

Moderators: Semfry, ividyon

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
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Subject: Re: Modeling thread

Post Posted: 20 Feb 2014, 06:58

WAAAAAAAT

3 simple textures my arse :P There's gotta be more going on there you genius
ImageIgnorance is knowing anything
And only idiots know everything

Z-enzyme
White Tusk White Tusk
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Subject: Re: Modeling thread

Post Posted: 20 Feb 2014, 07:11

You're right. A Vertex Color Channel. The textures are Fractal Textures with nothing more than settings in'em. :P

xRedStar
Skaarj Assassin Skaarj Assassin
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Subject: Re: Modeling thread

Post Posted: 20 Feb 2014, 09:10

I'm still messing around and making things :)

v47-Plasma
Front
[spoiler]Image[/spoiler]
Middle Weapon Hand
[spoiler]Image[/spoiler]
v47-Plasma
[spoiler]Image

The Virtuity-47 Plasma Rifle!!! :lol:

This weapon fires Plasma from a Pressure Tube; which depressurizes often to retract Plasma from a sp15-Plasma Canister. Unfortunately this weapon is only available to Special Operators of the Space Marines. This weapon is considered the last of it's breed due to the birth of the Dispersion Pistol. People who still use this weapon are qualified for the precautions needed in case of mishandling this dangerous unfinished prototype. The original designers of this lethal weapon were said to be a group of Military Scientists who were given the task to create a matchmaker against an alien species who were further advanced in technology, the Mercenary Faction. The V-47 has been stereotyped to explode due to over-pressurization. Later on, a Wrist Shield was installed to protect the handler from plasma burn. The V-47 Plasma Rifle may have less quality than the Dispersion Pistol, but it does however have a much faster fire-rate which makes up for the damage; and also has a dangerous alternative fire-mode that has a spread radius like a Shotgun.[/spoiler]

But to be truthfully honest my texture skills are horrendous, so I was just going to post a small Clay rendering. I already have a very smooth UV Map, but I don't like the way my textures have turned out.

Bloodshot
Skaarj Scout Skaarj Scout
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Subject: Re: Modeling thread

Post Posted: 16 May 2014, 19:52

Resumed work on my UT99 weaps for UT2k4

Made arms and finished the enforcer texture






User avatar makemeunreal
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Subject: Re: Modeling thread

Post Posted: 16 May 2014, 21:19

This looks so awesome!
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."

Bloodshot
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Subject: Re: Modeling thread

Post Posted: 19 May 2014, 01:45







ASMD

And Blade_Sword is animating the minigun


User avatar Jet v4.3.5
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Subject: Re: Modeling thread

Post Posted: 03 Jun 2014, 03:32

Image

It's not a perfect model or a perfect render, but I wanted an excuse to play around with the Cycles rendering tools and this was a good project to try it on.

P.S. If you don't know what Cycles is, it's a realistic rendering engine in Blender. In addition, the developer is working on making the engine standalone and for integration into other 3D software.

Additionally, the next release of Blender will support baking from the Cycles engine. I've tried it out in one of the test bills, and it's pretty interesting. I would imagine proper usage of the tools could produce come fantastic bakes with which high-quality skins and materials could be created, so that's interesting.
Image
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User avatar Buff Skeleton
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Subject: Re: Modeling thread

Post Posted: 03 Jun 2014, 06:50

Some great looking models there, Bloodshot and Jet!
Image

xRedStar
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Subject: Re: Modeling thread

Post Posted: 04 Jul 2014, 07:23

:) When I don't worry about optimizing for Unreal 1

Image

But I was hoping to maybe make this a sprite weapon in Unreal, like doom-style. The Holy Lightning staff, electrocutes foes to death with a beam summoned down from zeus.

iLikeTheUDK
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Subject: Re: Modeling thread

Post Posted: 04 Jul 2014, 12:27

Been a while since we've seen your Skaarj model, Enzyme. It sucks that it's so, because I think it was really good and I think you should go on and make a low poly version, make a normal map for it, rig it, animate it and export to UT3 or UE4 or something. Heck, maybe even animate the hi-poly one and pre-render it, then upload that as a video.
:^3

User avatar Jet v4.3.5
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Subject: Re: Modeling thread

Post Posted: 26 Jul 2014, 21:11




I made a model of some sort of space fighter and I'm pretty happy with it.

Oh and also, anybody here familiar with space fighting sims? How are they generally?
Image
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iLikeTheUDK
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Subject: Re: Modeling thread

Post Posted: 26 Jul 2014, 21:14

Any models for UT4?
:^3

Z-enzyme
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Subject: Re: Modeling thread

Post Posted: 20 Aug 2014, 03:24

Maybe, some day :P

Haven't been here in a while. Time to post some stuff then.
Been tinkering with UE4 lately and, well, last week's work:

Yesterday's work (sorry for poor quality, my PC doesn't handle that stuff anymore):
https://www.youtube.com/watch?v=jGEz-dununo&list=UUvIo3e0X3_UfX0eEtXtgkyg
And today's:





Man, I'm tired, I'm hittin the sack :P

User avatar ividyon
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Subject: Re: Modeling thread

Post Posted: 20 Aug 2014, 09:46

Damn! These look really awesome. I like the illuminated overlay on the golem.. some splashing lava/whatever particles coming from the glowing holes would look neat!

Animation is a bit on the robotic side, and the texture lacks definition, looking like a washed-out pattern rather than proper rock.

I think that Dota 2's Tiny is a great example for a rock golem, so perhaps you can study his textures/model for inspiration?



(texture gets kinda low-res towards the end there)

There's probably better/more high-quality screenshots of him around, but I couldn't find any right off the bat.

Still, looking great overall! Looks like you're having fun with UE4.
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User avatar AlCapowned
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Subject: Re: Modeling thread

Post Posted: 12 Jan 2015, 15:12

Image

Even though I can't make my own models yet, I think I've gotten pretty good at taking Epic's stuff and mutilating it until it resembles what I want.

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