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Modeling thread

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

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User avatar WhirlWindWabbit
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Subject: Modeling thread

Post Posted: 30 Aug 2010, 02:43

I've never found any thread here that would be dedicated to modeling. Don't know how many of you model, but this could be a good place for people to post their screens, ask questions, and generally help each-other out. If with nothing else, at least with kind words :D

So, without further a-do, my lastest model: a Gibson Les Paul custom.

Image Image Image Image Image Image

Post yours too! :)
"Sir, we're surrounded!"
"Good, we can attack in any direction."

User avatar Buff Skeleton
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Subject: Re: Modeling thread

Post Posted: 30 Aug 2010, 08:05

Holy crap whirl, that's one awesome model! :o How long did that take you?

Tonight while listening to this and thinking about some new mapping content I'll start soon, I decided to model a sort of anti-infantry / light anti-air turret. 3 hours later, it's 2AM and I should have been in bed a couple of hours ago, but at least I have this to show for myself:

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Still incomplete; I need to finish the base thingy and add some more detail to the top piece for the high-poly version. Once that's done, I'll make a low-poly version for UE1 and probably stick these bad boys into EXU2. They're designed to pop out of secure bunkers in the ground.
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User avatar WhirlWindWabbit
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Subject: Re: Modeling thread

Post Posted: 30 Aug 2010, 15:04

Yay new enemies for EXU! \o/ Can't wait :D

The guitar took me about 90 minutes to make from start to finish. Thanks for the kind words! :) I appreciate it.
"Sir, we're surrounded!"

"Good, we can attack in any direction."

User avatar Buff Skeleton
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Subject: Re: Modeling thread

Post Posted: 30 Aug 2010, 15:18

That's it? Jesus christ how long have you been doing this? It would probably take me 4 hours to make that :I

[Edit] I guess while I'm at it I might as well post some older stuff:

A remake of the Condor Tech 4 AAV from an old game called Uprising. Here's shots of the original and then the new model (plus bonus horror shot of my first UV map \o/ ):

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UA is making the skin for this thing and let me tell you, so far, it is absolutely incredible and looks 1000x better than the original. Once it's done I'll post shots in the EXU thread.


The "Glorious Hellfire," a fuckoffhuge anti-starship LRPC (if only UE1 could import this, lol):

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Some people will probably recognize this:

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A minigun I made about a year ago based on an image; turned out pretty decent (ignore that stupid mounting bracket design; I reworked that later but haven't finished it)

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McShield and McShooty:

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The Stealth Tank I made and used in 7 Bullets:

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And now for the Clown Corner, Comedy Option What-the-Fuck Hideous Tread Things:

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First thing I ever modeled in Max, some incredibly shitty missile canister of hideousness:

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A really shitty tire:

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(Here's a better tire, built while following along with a tutorial)

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What in the hell:

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It's a thing. I don't know why I made a render of this thing

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And I have some more reeeeeeeeeeally unbelievably shitty models but I didn't make renders of them, thankfully :p
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User avatar ividyon
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Subject: Re: Modeling thread

Post Posted: 30 Aug 2010, 16:21

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that old axe that I never got to use because of the god damn HANDS

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xcom is my life

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obviously a gun that fires flares

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an assortment of static meshes made for the only room of my map that I ever finished



now back to starcraft 2!!
UnrealSP.org webmaster & administrator

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User avatar WhirlWindWabbit
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Subject: Re: Modeling thread

Post Posted: 30 Aug 2010, 16:45

You made the flaregun for EXU2 sana? :D That was awesome hehe :D

@ Waff: What are you talking about? That guitar model is really easy to make :) Besides, you've got some awesome models! I've still got a LOT to learn. Been modeling for about three weeks though. Not sure. I posted a well picture in my Resurrection thread a while back, that was the first model I ever made.

Edit: this is my post, dated for August 18th:

WhirlWindWabbit wrote:Image

Yay for my first ever model \o/ Only took me about an hour :B Can't texture for shit though, so I just normalized the UVs and applied textures in UnrealEd. Too bad =/ At least I was saved the trouble of unwrapping the model :P That would probably take a few... weeks...
"Sir, we're surrounded!"

"Good, we can attack in any direction."

diamond
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Subject: Re: Modeling thread

Post Posted: 30 Aug 2010, 21:52

Image

And some textures work:

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Based on the photos made by my new Nokia C5, hence the quality :(.

Older stuff:
https://www.youtube.com/watch?v=_EgicHWYuBE
https://www.youtube.com/watch?v=7mivCzXIxRo
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UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.

User avatar WhirlWindWabbit
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Subject: Re: Modeling thread

Post Posted: 31 Aug 2010, 00:24

That mouse is fucking amazing :o Did you do the textures as well, and animations?
"Sir, we're surrounded!"

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diamond
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Subject: Re: Modeling thread

Post Posted: 31 Aug 2010, 08:34

Mouse are made by me completely, thanks. Textures aren't finished yet, it's noticeable.
The model is rigged (ears and whiskers too, yeah! but no mouth, by design), but has no animations yet.

P.S. I was practicing this tutorial: http://www.3dtotal.com/team/Tutorials/amouse/amouse01.php.
Try it out, it's really easy!
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UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.

Z-enzyme
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Subject: Re: Modeling thread

Post Posted: 31 Aug 2010, 19:53

Not much of an Unreal stuff...

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Image - Full 3D Studio, no photoshop.

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As I am on a new PC I'm showing my old works stuffed somewhere on the net. Maybe later I'll show something more, when I'll copy this 500 Gigabytes... Damn.

User avatar WhirlWindWabbit
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Subject: Re: Modeling thread

Post Posted: 31 Aug 2010, 22:01

The cars and the cross are.... fucking... amazing :o Oh my god :o What program did you use? :)
"Sir, we're surrounded!"

"Good, we can attack in any direction."

Z-enzyme
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Subject: Re: Modeling thread

Post Posted: 31 Aug 2010, 22:17

WhirlWindWabbit wrote:The cars and the cross are.... fucking... amazing :o Oh my god :o What program did you use? :)


Umm, 3D Studio Max, for the cars Mental Ray and VRay rendering, for the cross Scanline with FumeFX plugin.

User avatar WhirlWindWabbit
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Subject: Re: Modeling thread

Post Posted: 01 Sep 2010, 01:15

I am so gonna try to recreate that cross thingy :D I don't know anything about rendering things zet, but I'll try to model it none the less \o/

The cars are still nothing short of amazing. Awesome job!
"Sir, we're surrounded!"

"Good, we can attack in any direction."

User avatar WhirlWindWabbit
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Subject: Re: Modeling thread

Post Posted: 01 Sep 2010, 23:06

Some Maya models:

A ridiculously high-poly dice:

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And a high-poly sewer cap:

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Needed to switch to Maya, for the time being at least. I made the dice through a tutorial and the cap from a reference image. This image :D

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Istn't it the cutest? \o/

It took me approximately 20 minutes to make the cap from start ti finsh, I think.
"Sir, we're surrounded!"

"Good, we can attack in any direction."

Kaka
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Subject: Re: Modeling thread

Post Posted: 01 Sep 2010, 23:31

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