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Modeling thread

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

Moderators: ividyon, Semfry, zYnthetic

Z-enzyme
White Tusk White Tusk
Posts: 2135
Joined: 13 Nov 2007, 20:01

Subject: Re: Modeling thread

Post Posted: 07 Nov 2013, 20:48

But if anyone here knows how to get the edges of each poly on the UV Map to color

If I understand well you want a UV rendered on the model so you can see the edges on the texture, right?
I know 2 ways of doing it: 1 Pro version and 1 noobs version which is the best I guess.

[spoiler]1: How Proes do it.

You've got the model ready and UV'd

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You give it a texture with Wireframe parameter, and some color.

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You go to Render -> Render to texture.

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You click ADD, you add a Diffuse Element for rendering.

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You gotta check that there is the Mapping Coordinates set to Use Existing and select the right channel.

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You go Render and you end up with this:

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2: How Noobs do it, including me :D

You just add Unwrap UVW to your model...

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You stretch the window and go to preferences...

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You select some options to get the clear view of the wireframe and you...

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...go print screen, paste into Irfan View or directly to Photoshop. Screw renders.

Image[/spoiler]
Both I tried, both work fine.

Hope that helps.
Last edited by Z-enzyme on 09 Nov 2013, 01:01, edited 1 time in total.

xRedStar
Skaarj Assassin Skaarj Assassin
Posts: 116
Joined: 13 Jan 2013, 18:56

Subject: Re: Modeling thread

Post Posted: 08 Nov 2013, 07:35

Oh yeah I fixed the problem with the poly edges... it was rather silly to not know but I figured it out fast. The textures are all pretty much near finished... more photos soon and thanks for the help too :)

Z-enzyme
White Tusk White Tusk
Posts: 2135
Joined: 13 Nov 2007, 20:01

Subject: Re: Modeling thread

Post Posted: 08 Nov 2013, 09:54

xRedStar wrote:Oh yeah I fixed the problem with the poly edges...

I have no idea what the problem was :/

xRedStar
Skaarj Assassin Skaarj Assassin
Posts: 116
Joined: 13 Jan 2013, 18:56

Subject: Re: Modeling thread

Post Posted: 08 Nov 2013, 19:29

It was just when I exported the UV MAP out of 3ds Max and had trouble finding a way around those green lines. It only took about five minutes to find something, I just took a magic wand and filled in black on the outside of it so I could have something to work on. Up till now I haven't used Photoshop to texture, just mudbox but the thing about mudbox is that sometimes the job isn't always uniform with low res meshes. I figured I better stick with some 2d Painting, which up till now I am much smoother at...

diamond
Skaarj Berserker Skaarj Berserker
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Subject: Re: Modeling thread

Post Posted: 08 Nov 2013, 23:18

*cough* Tools > Render UV Template *cough*
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UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.

Z-enzyme
White Tusk White Tusk
Posts: 2135
Joined: 13 Nov 2007, 20:01

Subject: Re: Modeling thread

Post Posted: 09 Nov 2013, 00:58

diamond wrote:*cough* Tools > Render UV Template *cough*

lol...

I feel like a noob now :D

xRedStar
Skaarj Assassin Skaarj Assassin
Posts: 116
Joined: 13 Jan 2013, 18:56

Subject: Re: Modeling thread

Post Posted: 09 Nov 2013, 05:36

Yeah sorry for not making it clear the first two times, but I was sort of in the middle of figuring out if I did need help or if I could fix it myself. But the problem was that the contours on the UV Map, the "Green Lines" were appearing on my final 3d Model... this of course is out of the way now after I tried out the Magic Wand on UV Map. But anyways, definitely appreciate your help for sticking with me though... it's good to know there are people here that want to help!

I have some recent progress, but the way the barrel looks sorta needs some more work. Once I am confident it looks like actual black coated metal... I'm putting some extra photos up. The handle looks good if not better than I was expecting... its all coming along.

Bloodshot
Skaarj Scout Skaarj Scout
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Joined: 03 Apr 2012, 23:11

Subject: Re: Modeling thread

Post Posted: 28 Nov 2013, 03:05

Finally decided to tackle my favorite weapon and it's going pretty smoothly, not sure if I'll be able to say the same about doing the UVs though.

Image

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Does anybody have some good tutorials for setting up and getting weapon models from blender into UT2004 btw?

User avatar ebd
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Subject: Re: Modeling thread

Post Posted: 22 Dec 2013, 07:01

Image

(885? Really? Maybe...)

User avatar ividyon
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Subject: Re: Modeling thread

Post Posted: 22 Dec 2013, 18:02

ebd wrote:(885? Really? Maybe...)

If you just used masked textures instead of outlining the shapes of the petals and leaves, that wouldn't have happened! :D
UnrealSP.org webmaster & administrator

ImageImage

User avatar ebd
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Subject: Re: Modeling thread

Post Posted: 22 Dec 2013, 22:43

It still would have been about the same poly count if I wanted to keep the curvature of the leaves and petals. Plus the solid "base" of each flower is half the polys of each flower right there.

Either way I could have skimped on detail on the flowers, or perhaps I should have added more detail to the rest of the model.

diamond
Skaarj Berserker Skaarj Berserker
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Subject: Re: Modeling thread

Post Posted: 23 Dec 2013, 09:48

1. You shouldn't have textured all six sides of the pot. One would be enough, and that would make you able to fit in 256x128 texture. The same goes for stem and flower base, although you'll save much less texture space there. I would spend more time on UV layout, not to repeat the same pieces of texture in Photoshop. I'm lazy.
2. Is it a final texture? I guess flowers are missing yellow stuff in the center.
3. I can't get why you brightened edges of the stem. Bright edges usually represent wear and/or hard edges, so they look out of place here.
Image

UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.

User avatar Frieza
Skaarj Warlord Skaarj Warlord
Posts: 917
Joined: 16 Nov 2007, 15:05

Subject: Re: Modeling thread

Post Posted: 03 Jan 2014, 01:54

I present to you a flashlight!

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+ weirdass fps perspective

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(I'm a noob)

User avatar Buff Skeleton
>:E >:E
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Subject: Re: Modeling thread

Post Posted: 03 Jan 2014, 03:14

Next: fleshlight
Image

User avatar Frieza
Skaarj Warlord Skaarj Warlord
Posts: 917
Joined: 16 Nov 2007, 15:05

Subject: Re: Modeling thread

Post Posted: 03 Jan 2014, 13:40

I like the way you think

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