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Re: Modeling thread
Posted: 12 Jan 2015, 15:15
by Sat42
Nice work!
Re: Modeling thread
Posted: 12 Jan 2015, 23:44
by Dr.Flay
The Chaos project is still looking for character modellers, so if any of you think you have what it takes to add to the Chaotic-character-catalogue...of carnage *ahem*
Head over to the site and show some examples.
http://www.chaoticdreams.orgBTW. If anyone can remake the Chrek for the new game, it would make me happy.
We only have Nali, Chrek and "Eight Legged Freaks" as multi-limbed characters and I like the extra variety of non-humanoids.
Re: Modeling thread
Posted: 30 Jan 2015, 08:32
by xRedStar
Dr.Flay wrote:The Chaos project is still looking for character modellers, so if any of you think you have what it takes to add to the Chaotic-character-catalogue...of carnage *ahem*
Head over to the site and show some examples.
http://www.chaoticdreams.orgBTW. If anyone can remake the Chrek for the new game, it would make me happy.
We only have Nali, Chrek and "Eight Legged Freaks" as multi-limbed characters and I like the extra variety of non-humanoids.
Yikes, well you know I get burnt out so fast when I spend time modelling and importing. Learning that new engine at the same time,
sorry hah, I bet enzyme with those skills would take your project a long ways
Re: Modeling thread
Posted: 31 Jan 2015, 16:30
by ividyon
I don't feel this is the appropriate avenue to advertise for a multiplayer project.
This is a thread for people to show off their modeling achievements, so please try to avoid misusing it!
Re: Modeling thread
Posted: 02 Feb 2015, 03:58
by AlCapowned
More mutilation! I still have a lot of things left to do to it, but I'm happy with how it's turned out so far.
Re: Modeling thread
Posted: 02 Feb 2015, 21:23
by makemeunreal
Oh my god.
That punched me in the face.
Is it a brute?
(Formed from some U2 naked skaarj.)
Re: Modeling thread
Posted: 07 Mar 2015, 20:16
by AlCapowned
Yes, it's made with the parts of the U2 alpha skaarj and UT2004's Remus/Romulus models. I still want to give it boots and maybe a vest or something, and some guns of course.
Edit: Got my pistol in game with different first person hands and skins based on the player model. Hopefully I can get rid of the shiny effect for some characters.
Re: Modeling thread
Posted: 10 Mar 2015, 11:56
by makemeunreal
They look nice. But what is that in the background?
Re: Modeling thread
Posted: 10 Mar 2015, 17:04
by AlCapowned
In the first shot? It's a biorifle modified to look more like the one from Unreal.
Re: Modeling thread
Posted: 01 Jul 2015, 02:17
by AlCapowned
I never realized how close some of UT2004's weapons were to the Unreal/UT99 versions until I started editing them.
Re: Modeling thread
Posted: 23 Nov 2015, 23:45
by AlCapowned
Another hack-job that I'm pretty happy with. The skins are both placeholders.
Re: Modeling thread
Posted: 14 Mar 2016, 22:00
by Jet v4.3.5
Final assignment in a class:
Re: Modeling thread
Posted: 14 Mar 2016, 22:09
by FXANBSS
lolwut, wth is that? O_O
Re: Modeling thread
Posted: 14 Mar 2016, 23:09
by Jet v4.3.5
FXANBSS wrote:lolwut, wth is that? O_O
A
very rough merging of the two.
It was a final assignment for a class. I gave it four to five hours in total, so it isn't greeeeeeat.
Re: Modeling thread
Posted: 15 Mar 2016, 01:36
by MrLoathsome
Its obviously the head of a Rhinodeer.