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Unreal 227 features

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

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Z-enzyme
White Tusk White Tusk
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Subject: Re: Unreal 227 features

Post Posted: 30 Dec 2010, 00:33

jackrabbit wrote:meh, I'm not a big fan of that body awareness mod when using guns like that. I'd love to see it with a mod that uses melee weapons only though... hmmm...

Of course only melee weapons that have proper 3rd person animations and are attached both the players hands to the right of the screen. Like a big baseball bat.

swing batter batter... :twisted:


And THAT is why it's going to be only an visual addition to Dragonfly and you'll be able to turn it on/off anytime XD

User avatar salsaSkaarj
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Subject: Re: Unreal 227 features

Post Posted: 30 Dec 2010, 00:39

Although the body awareness thing looks really good, it's not something I would want while playing. The bobbing (while walking) is fine enough for me.

But the videos show some nice stuff. I'm sure it will come in handy.

Z-enzyme
White Tusk White Tusk
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Subject: Re: Unreal 227 features

Post Posted: 30 Dec 2010, 00:43

:<

I love body awareneeeessss..... !! <cries>
Ok, maybe I'll drop that one idea.

User avatar jackrabbit
Skaarj Elder Skaarj Elder
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Subject: Re: Unreal 227 features

Post Posted: 30 Dec 2010, 00:48

I'd say if your going for drunken kung foo master (remember that one jackie chan movie)? Then by all means let it fly.

Z-enzyme
White Tusk White Tusk
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Subject: Re: Unreal 227 features

Post Posted: 30 Dec 2010, 00:49

No. I want to make a player model with a very well prepared skeletal animations. And use it wisely. These are the simpliest examples made with stuff I had at that very moment. It won't be that drunk XD

User avatar salsaSkaarj
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Subject: Re: Unreal 227 features

Post Posted: 30 Dec 2010, 01:15

Qtit wrote::<

I love body awareneeeessss..... !! <cries>
Ok, maybe I'll drop that one idea.

I'm sure there are situations where it would fit, but I really wouldn't want to play a whole pack like that.
Anyway, don't drop the idea just like that, you made it with something in mind so no need to throw it away just because a couple of people aren't exactly enthousiatic. Maybe I haven't seen the light yet :wink: .

User avatar ividyon
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Subject: Re: Unreal 227 features

Post Posted: 30 Dec 2010, 15:09

Please do disregard the criticism - the problem with your script is not the splendid concept, but the execution. A much better solution would be to mask out the arms on the visible player model, to get rid of that excessive view shaking and to combine the player model legs with the standard first-person weapon models, just like performed in Left 4 Dead. That way it would not be as intrusive, and would remain standard first-person fare, while giving you the realism of being able to see your damn legs when you move around...
That would also make having a floating dynamic shadow on the ground below you less of a problem in first-person 227G. :)
UnrealSP.org webmaster & administrator

Z-enzyme
White Tusk White Tusk
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Subject: Re: Unreal 227 features

Post Posted: 30 Dec 2010, 16:06

I'll think about it.

User avatar zacman
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Subject: Re: Unreal 227 features

Post Posted: 31 Dec 2010, 03:58

Now the big question... Can Retarded players shoot themselves in the foot?
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UB_
Nali Priest Nali Priest
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Subject: Re: Unreal 227 features

Post Posted: 31 Dec 2010, 10:57

zacman wrote:Now the big question... Can Retarded players shoot themselves in the foot?


Splash damage of 60% of the weapons makes it pointless.
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User avatar zacman
Skaarj Warlord Skaarj Warlord
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Subject: Re: Unreal 227 features

Post Posted: 31 Dec 2010, 11:22

UBerserker wrote:
zacman wrote:Now the big question... Can Retarded players shoot themselves in the foot?


Splash damage of 60% of the weapons makes it pointless.


Automag, Stinger, ASMD Primary, Minigun, Rifle could still... It'd be a pretty hilarious feature :lol:
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Z-enzyme
White Tusk White Tusk
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Subject: Re: Unreal 227 features

Post Posted: 31 Dec 2010, 15:05

I think I could do that...

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Subject: Re: Unreal 227 features

Post Posted: 05 Jan 2011, 08:28

Zac's sig: "(11:32:26) Shivaxi: i love fat girls "

Damnit Zac!!!!!!!!!! :lol: xD
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Subject: Re: Unreal 227 features

Post Posted: 06 Jan 2011, 14:35

i was reading this going "wtf is body awareness? are you making my skaarj go through puberty and doing a 'the sims 4: unreal" on me?" and then i realised you meant that "look down and see your own body". In which case I look forward to it! :)
ImageIgnorance is knowing anything
And only idiots know everything

Z-enzyme
White Tusk White Tusk
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Subject: Re: Unreal 227 features

Post Posted: 06 Jan 2011, 21:03

I was thinking of doing Unreal RTS later on... Not Sims...
...
...
...
Hmmmmmmm.......

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