Bit of a newbish question here, but here goes: How does one go about creating S3TC textures for UT?
I've created a few textures for UT2004, but haven't done much in the way of textures for UT99. The only information I've been able to find regarding textures in UT99 is using bright to create palettized bmp textures. Any help?
Creating S3TC Textures
- Wail
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Subject: Creating S3TC Textures
Post Posted: 09 Jan 2008, 04:07
- sm1key
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Post Posted: 09 Jan 2008, 14:52
contact Diehard of the CelticWarriors clan ?
http://www.celticwarriors.net/
He can give you more information
http://www.celticwarriors.net/
He can give you more information
- zYnthetic
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Subject:
Post Posted: 10 Jan 2008, 02:10
Instructions per UA
Make folders
s3tcmake\oldhigh
s3tcmake\srclow
You need 2 texture packages. The low/normal rez should be imported 256 (or below) pcx. Then the high should be 512 (or above) 24bit bmp (masked tex will still need to be pcx). Both filenames (including tex names) will need to be the same so after making one place it in it's respective folder. Not every lowrex tex needs a highrez but each highrez needs a lowrez.
Copy the following text and save it as S3TC_Make.bat in s3tcmake\
Run the bat via cmd and it'll merge the packages into s3tc. You may have to later assign detail tex and such.
Make folders
s3tcmake\oldhigh
s3tcmake\srclow
You need 2 texture packages. The low/normal rez should be imported 256 (or below) pcx. Then the high should be 512 (or above) 24bit bmp (masked tex will still need to be pcx). Both filenames (including tex names) will need to be the same so after making one place it in it's respective folder. Not every lowrex tex needs a highrez but each highrez needs a lowrez.
Copy the following text and save it as S3TC_Make.bat in s3tcmake\
Code: Select all
@echo off
cd ..
cd System
echo ====== S3TC MAKE ======
echo Converting UTX to S3TC...
ucc.exe mergedxt ..\s3tcmake\srclow\ ..\s3tcmake\oldhigh\ ..\s3tcmake\
echo Completed!...
Run the bat via cmd and it'll merge the packages into s3tc. You may have to later assign detail tex and such.
- Wail
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Subject:
Post Posted: 11 Jan 2008, 03:12
zYnthetic wrote:Instructions per UA
Make folders
s3tcmake\oldhigh
s3tcmake\srclow
You need 2 texture packages. The low/normal rez should be imported 256 (or below) pcx. Then the high should be 512 (or above) 24bit bmp (masked tex will still need to be pcx). Both filenames (including tex names) will need to be the same so after making one place it in it's respective folder. Not every lowrex tex needs a highrez but each highrez needs a lowrez.
Copy the following text and save it as S3TC_Make.bat in s3tcmake\Code: Select all
@echo off
cd ..
cd System
echo ====== S3TC MAKE ======
echo Converting UTX to S3TC...
ucc.exe mergedxt ..\s3tcmake\srclow\ ..\s3tcmake\oldhigh\ ..\s3tcmake\
echo Completed!...
Run the bat via cmd and it'll merge the packages into s3tc. You may have to later assign detail tex and such.
Thanks, I will give this a try.
- Diehard
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Post Posted: 18 Jan 2008, 02:19
Yep, UT has native support for S3TC textures, so you can use that safelly.
Can you post a few examples from your work?, always cool to see what people do create
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Can you post a few examples from your work?, always cool to see what people do create
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DìèHárd»§ÇW§
- Raven
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Post Posted: 06 Apr 2008, 12:35
Small tool, which helps creating merged S3TC packages. It's a GUI for ucc mergedxt. It has all basic options like remember all paths and deleting merged files before it calls ucc mergedxt. Download link: http://turniej.unreal.pl/pliki/ued/prog/MergeDXT.rar
Last edited by Raven on 06 Apr 2008, 12:55, edited 1 time in total.
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- Raven
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Post Posted: 06 Apr 2008, 12:55
I was 100% sure I pasted it http://turniej.unreal.pl/pliki/ued/prog/MergeDXT.rar sorry
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- Creavion
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Post Posted: 06 Apr 2008, 12:59
Raven wrote:I was 100% sure I pasted it http://turniej.unreal.pl/pliki/ued/prog/MergeDXT.rar sorry
Thanks dude... and how is that with that scaling of the highres textures?
I guess I try it with out with Hour Indux X and his other stuff... those package should be really Highres for ut1.
Edit: So, I will try it with 2 textures from Hour Indus X, I exported the Highres from the ut04 version.
HourIndusX_UT.Bricks.HourIndus_brick4
HourIndusX_UT.Bases.HourIndus_basemetalwarningcol
Edit 2: The pathes in that tool, what do they contain exactly? The pcx and the bmps? Sry yearh I know I havent understand that yet
Would I need the Low thingy path if I would make only a Highres version of HourIndusX_UT?
- Creavion
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Post Posted: 06 Apr 2008, 15:30
sry for double post, but I really want a answer
Well, I guess I make a lot of wrong.. the datas:
C:\Games\FirstPerson\UT-Goty\s3tcmake\srclow
includes HourIndus_basemetalwarningcol.pcx and HourIndus_brick4.pcx (the exported textures from the original package)
C:\Games\FirstPerson\UT-Goty\s3tcmake\oldhigh
includes HourIndus_basemetalwarningcol.bmp (1024 x 1024, 24 bit) and HourIndus_brick4.bmp (1024 x 1024, 24 bit)
Merge DXT Folders
Low resolution textures: C:\Games\FirstPerson\UT-Goty\s3tcmake\srclow\
High resolution textures: C:\Games\FirstPerson\UT-Goty\s3tcmake\oldhigh\
Merged textures: C:\Games\FirstPerson\UT-Goty\s3tcmake\merge\ (empty folder)
ucc.exe directory: C:\Games\FirstPerson\UT-Goty\System\
(I believe, thats the only thing I made right )
the S3TC_Make.bat is in the C:\Games\FirstPerson\UT-Goty\s3tcmake folder and the MergeDXT.exe as well.
So, what the hell do I have to do now??????
Well, I guess I make a lot of wrong.. the datas:
C:\Games\FirstPerson\UT-Goty\s3tcmake\srclow
includes HourIndus_basemetalwarningcol.pcx and HourIndus_brick4.pcx (the exported textures from the original package)
C:\Games\FirstPerson\UT-Goty\s3tcmake\oldhigh
includes HourIndus_basemetalwarningcol.bmp (1024 x 1024, 24 bit) and HourIndus_brick4.bmp (1024 x 1024, 24 bit)
Merge DXT Folders
Low resolution textures: C:\Games\FirstPerson\UT-Goty\s3tcmake\srclow\
High resolution textures: C:\Games\FirstPerson\UT-Goty\s3tcmake\oldhigh\
Merged textures: C:\Games\FirstPerson\UT-Goty\s3tcmake\merge\ (empty folder)
ucc.exe directory: C:\Games\FirstPerson\UT-Goty\System\
(I believe, thats the only thing I made right )
the S3TC_Make.bat is in the C:\Games\FirstPerson\UT-Goty\s3tcmake folder and the MergeDXT.exe as well.
So, what the hell do I have to do now??????
- Raven
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Post Posted: 06 Apr 2008, 15:53
as far as I understand you put bmp/pcx in folder ?? If yes - it will never work. You have to import low-res textures into utx (save it in src low), reopen UED and import high-res textures (save utx in oldhigh). The trick is, that both of packages must be identical. So both utx must have same name, and inside same texture names and groups. UED can import 24bit bmp files (as well as mp3 into uax files). My tool is just simple GUI for ucc mergedxt. You have to create utx by your self and then merge them.
EDIT:
I've made little changes in GUI .
EDIT:
I've made little changes in GUI .
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- Raven
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Post Posted: 06 Apr 2008, 16:08
A little sample.
Import low-res version textures int UED (name package S3TCTest, group All). Save utx in srclow. Now import 24-bit bmp version of that textures (name package S3TCTest and group All). Save utx in oldhigh. Be sure that both packages has same number of textures inside (and texture names are same). Then merge bot by using bat or my tool. ucc mergedxt will combine both packages into one utx and compress high-res textures into S3TC.
To import bmp in UED just change in import dialog file type form PCX File(*.pcx) to All Files.
Import low-res version textures int UED (name package S3TCTest, group All). Save utx in srclow. Now import 24-bit bmp version of that textures (name package S3TCTest and group All). Save utx in oldhigh. Be sure that both packages has same number of textures inside (and texture names are same). Then merge bot by using bat or my tool. ucc mergedxt will combine both packages into one utx and compress high-res textures into S3TC.
To import bmp in UED just change in import dialog file type form PCX File(*.pcx) to All Files.
Madness, as you know, is like gravity…all it takes is a little push!
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- Creavion
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Post Posted: 06 Apr 2008, 16:37
ok, thats clear now, but isnt it so, that the ued changes the 24 bits into 256 color 8 bits?
ok it worked but I exported the testtexture - with utpt
before I had around 37000 colors (original was jpg) and now only around 8300 colors. Well, I guess its normal, isnt it?
ok it worked but I exported the testtexture - with utpt
before I had around 37000 colors (original was jpg) and now only around 8300 colors. Well, I guess its normal, isnt it?
- Raven
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Post Posted: 06 Apr 2008, 16:41
No. At least I didn't see difference. But if you export 24bit textures from UTX, they'll be saved as 8bit pcx .
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