Nice thread! I didn't know some of those commands/shortcuts.
A couple of additions that are pretty simple but quite important IMO (they are for me at least)
- Instead of manually going into the properties of the actors you can just write Set Actor bEdShouldSnap=true to apply it to all the actors in the map. Usually I add all the stuff that I have to snap (weapons, ammo, pawns etc.) at once and then write that command.
A surefire way of having the actor snapped to the grid is, right after having applied the command: moving the actor, left-clicking it to make the pivot (red cross thing) appear, right-click on the pivot.
Note that when you add an actor using the "Add x Here" function that appears when you right-click a surface in the 3D viewport it will always be snapped to the grid. This is NOT the case when you hold A and click on a surface to add it quickly.
- This is written in the UnrealEd console wiki page, but it is very useful so I will repeat it: Poly texscale VU=# is used to skew the textures vertically, I use it very often for example to skew the trims on the sides of the ramps (e.g. for a 256 wide 128 high ramp you'd use Poly texscale VU=0.5). This is how the most mappers "rotate" the trims so perfectly on those surfaces...
- Most people probably know this, but I discovered it only about a year ago
: Clicking on a surface in the 3D viewport while holding Shift will select the brush of that surface.
Another crash that might occur if you're not careful (happened to me boatloads of times
) is when you playtest the map and there are still surfaces from the "show Polys" function on movers active. Just always rebuild before testing a map to be sure.
Lastly, I wholeheartedly agree with who discourages Copying and Pasting instead of duplicating. Been there done that, it can brick entire maps and it is not safe. Even if the map works fine when you test it out there is a chance that it will have troubles online. So...
USE ONLY DUPLICATE if you are copying things in the same map (of course Ctrl + C, Ctrl + V is useful when moving stuff from map to map although it isn't really safe either).