Guys I need help finishing a mod, I am almost done. I have asked this a couple times but no one has really helped much, but it is a complicated issue. The mod I am finishing is a strafe jumping mod (title to be determined). It simulates strafe jumping type physics similar to Quake Live Air Control strafe physics. My goal is to make the player move faster based on whether or not his mouse is moving in the same direction as his strafe directions. This means that I need to monitor the direction the player moves, left... right... forward... backward. But I need a way to do this, and I still don't know how I could.
So far I have created a basic angle measurement function that creates and conditions an angle between where his mouse is at when he jumps and lands. Creating temporary groundspeed increments while he keeps jumping. However like I said, this is a very basic bunny hop meaning he doesn't have to strafe in any particular direction as long as his mouse moves. There is full air control meaning he can turn while in the air and can speed up even more. Anyone who wants to help me finish this thing, just PM me