UnrealED 1.0 and Jazz3
Posted: 04 Mar 2012, 21:01
Hello everyone!
I recently found this awesome community and decided to share something "Sort Of" related to Unreal.
Have you ever heard about the game that never was - Jazz Jackrabbit 3D?
Well, if you haven't, it's the unreleased third installment in the Jazz Jackrabbit series. And by no suprise (It was something like 1998) they decided to use the Unreal engine to build this title.
Sadly, as I already mentioned, this game is unreleased. It was quickly cancelled because of various reasons (Epic didn't find a publisher, if I am not mistaken.), however, the game was actually leaked some time after the cancellation, but had been barely discussed or touched afterwards... until now!
I've been working on a "little" project for the past couple months, you can check it's progress over here:
http://www.jazz2online.com/jcf/showthread.php?t=19325
In short, this is pretty much an enhancement patch - it makes the game far more enjoyable to play by fixing and improving a lot of the content.
The idea is to also rebuild unfinished concepts and add more levels. Make no mistake though, I do not plan on finishing the game, just create a proper playground for those who want to play this.
Since the game is based off of the original Unreal engine, it does have online multiplayer capabilities, however, that will take more time to fix, because my new code (I changed a lot in the character's physics and such), broke it, and made it nearly unplayable.
Why I'm here? Well, I hoped someone here might be interested. I can do a lot - code, build maps, model and animate, but my skills with UnrealEd are limited. While I understand most of it, I can't seem to be able to load meshes in it.
The game uses the exact same 1.0 Unreal Editor (In fact, I had to download an official fixpatched version of it to make it to work) that the original Unreal came with, and no, I can't just update it to 2.1, because the Dll files seem to be kind of different - Maybe some of you have any clever ideas how to deal with that?
My biggest problem at the moment really is loading meshes into the thing, is there a complete, detailed tutorial for this?
Thanks!
I recently found this awesome community and decided to share something "Sort Of" related to Unreal.
Have you ever heard about the game that never was - Jazz Jackrabbit 3D?
Well, if you haven't, it's the unreleased third installment in the Jazz Jackrabbit series. And by no suprise (It was something like 1998) they decided to use the Unreal engine to build this title.
Sadly, as I already mentioned, this game is unreleased. It was quickly cancelled because of various reasons (Epic didn't find a publisher, if I am not mistaken.), however, the game was actually leaked some time after the cancellation, but had been barely discussed or touched afterwards... until now!
I've been working on a "little" project for the past couple months, you can check it's progress over here:
http://www.jazz2online.com/jcf/showthread.php?t=19325
In short, this is pretty much an enhancement patch - it makes the game far more enjoyable to play by fixing and improving a lot of the content.
The idea is to also rebuild unfinished concepts and add more levels. Make no mistake though, I do not plan on finishing the game, just create a proper playground for those who want to play this.
Since the game is based off of the original Unreal engine, it does have online multiplayer capabilities, however, that will take more time to fix, because my new code (I changed a lot in the character's physics and such), broke it, and made it nearly unplayable.
Why I'm here? Well, I hoped someone here might be interested. I can do a lot - code, build maps, model and animate, but my skills with UnrealEd are limited. While I understand most of it, I can't seem to be able to load meshes in it.
The game uses the exact same 1.0 Unreal Editor (In fact, I had to download an official fixpatched version of it to make it to work) that the original Unreal came with, and no, I can't just update it to 2.1, because the Dll files seem to be kind of different - Maybe some of you have any clever ideas how to deal with that?
My biggest problem at the moment really is loading meshes into the thing, is there a complete, detailed tutorial for this?
Thanks!